The ultimate archive website of the video game saga created by Pandemic Studios
and Published by THQ (now THQNordic)
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Destroy All Humans! © 2026 THQ Nordic AB, Sweden. Published by THQ Nordic GmbH, Austria. Developed by Pandemic Studios, Locomotive Games, Sandblast Games and Black Forest Games GmbH. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.


Making of movie
Before Destroy All Humans!
Original Pitch Presentation
Evolution of the Game Movies
Prototype developments: 2003
Prototype developments: 2004
Prototype developments: 2005
Pandemic Predicts: Original script archives
Invasion Plans: Development of maps
Prototype 2003: Early sites and story
Gameplay Storyboard
Music from outer space
The Japanese version of DAH!
The Russian version of DAH!
The German version of DAH!
Goofy Screenshots
Goofy Voice Overs
Animation Tests































GAMEPLAY
As the game progresses, new and
DEATH RAY – The standard weapon on all Furon ships. It’s a red beam that
can burn through almost any substance in seconds.
Use it to slice through buildings. Fire it at
vehicles to make them glow, then melt
as they spray forth gushes of liquid
hot metal. When the beam streaks
across the ground, it leaves a wall of
flame in its path that can be used to
block enemy movement.
SONIC BOOM RAY –
A low frequency
soundwave cannon that makes things
crumble and fall apart. The visual is
a distortion effect that passes
through the air and changes the
shape of everything behind it. This
is one for the audiophiles to stress
test their speakers with.
NEUTRINO BOMB –
Floats into the core
of a building, then bursts. Beams of
light shoot out the windows,
followed by a flash. Once it
passes, all that’s left is ash
particles in the shape of the
superstructure of the building, which
then blow away in the wind.
DESICCATOR RAY –
FRACTAL OGRE –
A creature
that behaves like a rock in
asteroids. Every time it gets
shot, it splits into two
creatures half the size, until
its offshoots shrink down to
about human size and start
disappearing.
The humans in Destroy All Humans
won’t be sympathetic characters
that we will feel any attachment
toward. Instead, we will identify
with the aliens and share their
perspective on the species. The
human race will consistently be
depicted as a bunch of sterile,
conformist, paranoid squares. In
short, they have it coming.
On a strange and distant planet, a race of aliens, the
Furons, stands in rapture before their exalted leader.
He has finally brought an end to a million years of
suffering. They are to put aside their warlike
tendencies and build a new world of peaceful
coexistence. It is the dawn of a new era.
PART 1 –- IT CAME FROM OUTER SPACE
PART 2 – - INVASION OF THE SAUCER MEN
PART 3 –- EARTH VS. THE FLYING SAUCERS
PART 4 –- WHEN WORLDS COLLIDE












































































































































































































































































































































































































































































































































































PENNYVILLE
1 Mission
Crop circles – tagging
– tagging stuff
– like tagging...
– overlay pattern ?!?
1 Mission – Crop circle + Bonuses later on.
2 Missions
Abduction – Collecting.
- Sucking up scarecrows
- Sucking up cows
- Getting shot up by farmers
Destruction – 1st Mission
- Blow up gas station
- Blow up Farms
- Blow up whatever
- Destroy all Farm trucks – machinery
















Click on the timeline tiles to explore the original 2003 synopsis!








































































From the beginning, after I had provided him with
some background, Garry Schyman generously
expressed his warm support and enthusiasm on his
contribution toward the DAH Tribute preservation
project I had undertaken. He offered invaluable advice
and assistance, which far exceeded my expectations.
Garry has a touching personality of deep humanity, and
knew how to find the right words during our exchanges
where the emotion was palpable, to that I will be
eternally grateful. We had the opportunity to share and
exchange our memories and anecdotes, allowing me to
provide a better understanding of his invaluable
contribution toward the Destroy All Humans! Saga. This
is the first installment in a series of four articles, each
one focusing on a specific game in the franchise






It was finally in 1993 that Garry Schyman
entered for the first time the still little-known
but burgeoning world of video games under the
impetus but above all the choice of his friend
Robert Weaver then creative director for Philips
Interactive on what would become the
interactive movie video game Voyeur… don’t
get caught.






“In those days that’s how it was done! So we recorded
that here in Los Angeles though a modest size band,
sounds pretty darn good! And that score, by the way, I
think you maybe know this, it's available on my YouTube
channel. It's the orchestral suite from Voyeur. I think it
is likely, the first game score to feature an orchestra!”




Voyeur might not mean much to newer generations
of gamers, but its release garnered enough
attention to be featured on the cover of the
September 27, 1993 issue of TIME magazine, which
focused on the rise of video games. According to
Jonathan Wiedemann, a producer for Propaganda
Films in charge of shooting Voyeur for Philips
Interactive, the video game cost $150,000 to
produce—expensive by video game standards of the
time, but peanuts by Hollywood movie standards.



A sequel, Voyeur II Watching is not enough… was
released in 1996, and although it took a similar concept
to the previous game, it was specifically requested to go
in a different direction regarding its music. This did not
prevent Garry Schyman from also composing the music
for the game, which this time, however, remained
confined to synth compositions without a real orchestra.
Between the two Voyeur games, the composer
continued his collaboration with Philips, working on the
music for Off-World Interceptor (1994), an off-road,
on-rails vehicle combat game that gives players a
certain freedom to drive (and sometimes fly) as they
please.
Bernard Herrmann's score for The Day the
Earth Stood Still is a quintessential example of
1950s science fiction cinema. He notably used
the theremin, one of the first electronic
instruments, characterized by a high,
sweeping vibrato. The sound is reminiscent of
a bowed saw, an instrument with a truly
unique and atypical tone. And of course,
anyone who has seen films from the 1950s will
recognize it. Herrmann was, in fact, the first to
use this instrument for a movie score; the
man had a particular penchant for
experimentation and an interest in electronic
sounds, which were then heavily marginalized
in cinema, a good way to find new distinctive sounds. From then on, he
launched a veritable trend; every producer demanded this sound from their
composer. Thus, most science fiction films, or at least a large number of them,
employed an orchestra and a thereminist. It is emblematic of this era and
ultimately became a kind of cliché, instantly associated with outer space
mysteries and monsters.
From the earliest prototypes, the game used It Came From Outer Space Main
Title for the main menu screen. Then, later in 2003, the Brisbane team opted
for The Day the Earth Stood Still Prelude, a track
they kept for the E3 2004 presentation and even
for several months afterward.
During this preview shown to the international
press, they also used Bernard Herrmann's On
Dangerous Grounds (Hunt Scherzo) for the
Rockwell Drive-In Cinema attack, The Day The
Earth Stood Still (Radar / The Captive) and
Psycho (The Rainstorm) for some on-foot
sections of Capitol City, and finally Mysterious
Island (Escape To The Clouds) when the Saucer
ravages the metropolis. They had no composer,
it was only temp music and the game itself at
that time was holding with duct tape.
“Rachel DiPaola was working at THQ as she was an
executive there. My resume just happened to be on the
fax machine at the time. That's when people still used
faxes in 2004. And she saw it. She says, I know him!
He a great composer! She was my girlfriend's roommate
from college. Rachel connected me in some way and
accepted my demo from my agent, heard one piece of
music on there that was Bernard Herman like.
She asked me if I had more like that. And I said, well
yeah, yeah, I do! I have! I sent her a whole bunch of the
recordings from Spooky House and Voyeur.
She sent them to Pandemic in Brisbane, Australia where
the game being made and the audio director there, Emily Ridgeway, really liked it.”
At the time, Emily Ridgway was working among
the Pandemic Australia team. She entered the
world of video games through the back door, but
with fierce determination. After completing her
Bachelor of Music degree, she decided to take
matters into her own hands. She spent her days
knocking on the doors of local Brisbane studios,
not to land an immediate job, but to understand
how video game sound is created.
Garry Schyman was hired around October
2004 and began composing in November.
He wasn't really a gamer and found
himself literally blown away by the
possibilities offered by that new
generation of video games.
“That's a really common way of working with a
composer. Because you're not at the studio, they don't
want to let the game out. So they'll do video game
capture of gameplay and send it to you. That happened
on dozens of projects that I've worked on. On video
games, it's a very common thing to do. They did the
same for the cutscenes of the game that I had to have
intact, because it was scored to picture. So I needed
those as a movie file. I composed the music in front of
these cutscenes, just like I would score a TV or film. When you write the music, it has one title that's just
a functional title for the game. So here they had “Hunted” would be the active action, “Normal” would be
a less intense version, and then “Disguised” would be like an ambient version.
That was me writing music that I thought was right for what they were asking me to work on. I was just
finding my way, I wasn't trying to imitate anyone. The Bernard Herrmann vibe was always in my mind,
but not that I had to, to slavishly copy it, you know. I had written a lot of music, so I was just doing my
own thing. So in the end a lot of it is just Garry Schyman!”
The first mock-ups of the Destroy All
Humans! soundtrack that Garry sent to
Pandemic Brisbane were created using
synths and samples as early preview
mixes, particularly for tracks that would
later be performed with a real orchestra.
Several of these mock-up versions, such
as the Furon Theme with its “Build at top”
beginning and the “Hunted” themes, were
notably included directly in the game's
Alpha (and following builds) as early as
November 2004; a good way to see how
everything fit together.
“Two months. Almost exactly 60 days! That's not fast
for TV or for films, but it's very fast for games. Of
course there is back and forth with the Pandemic team
but there was a deadline. It was right at the end of
2004. And they said you have 60 days to do that.
And you know what I thought, wow, that's plenty of
time! I was used to TV, and, yeah, that's where I would
get insane. I scored one TV movie, and I had to write 68
minutes of music in, like, seven days. And I did it. It
was insane. I hated that week. It was like the worst
week of my life. But in any event, Destroy All Humans!
was like a luxury for me.
But since then, I've worked on games sometimes for a
year, which is too much time. I'd rather finish it sooner.
But in any event, that was it. I had 60 days. It was
right at the end of 2004, like, I think it was like November and December of 2004 when I wrote the
music.”
“This is very common, too, when you have a lot of music and they
don't have an unlimited budget, they'll record the important music with
an orchestra, and then the rest is out of the box, as they say, with
samples and synths. I got an orchestra to record not all the music, but
the most important music. You know, the big combat scenes and the
theme and a few other keys.”
“O’Henry no longer exists as a public studio, but it
still exists as a place where a guy bought it years
ago and he uses that as his personal studio. But it
was a wonderful place. I loved O’Henry, it had a
great sound. I recorded there a lot. And then they
closed it to the public and it's no longer available.
I conducted that fantastic 30-piece orchestra in
O’Henry. And there was this synthesized theremin
sound that we used and it was very easy to control
so we ended up working with that sound...
...And that is my one regret. I've only regretted it once. And that
has been continuously since I didn't do it. So I've continuously
regretted it. And I wrote to the end of my life that because it
wouldn't have been that expensive. It would have been as an
overdub. And I should have brought in a real thereminist because it
would have been so much cooler. In Los Angeles I could have found
it. Los Angeles, especially at that time, had everything. I could
have found a theremin player who could have done it. I wasn't even
listening that much to “The Day the Earth Stood Still” score,
because I remember listening to it sometime later and listening to
some of the theremin parts especially there was like a bass
theremin and it made such cool sounds. I went, oh, I fucked up. I
really should have had a real theremin, but I didn't. I can't change
that. But I do regret it immensely.”
“The Relation with Pandemic was nice. Everything went
fine, very much. I worked almost exclusively with one
person. That was Emily Ridgway and she was lovely
and easy to work with and, you know, it didn't mean
she liked everything, but she would. If I missed
something, she would, you know, tell me what it was. I
didn't even know how to loop music for. I'd never done
anything like that. Voyeur was not looped. It was like
scoring a bunch of scenes. So I didn't know how to loop. She said, I'll loop it for you. Don't worry. I've
since learned how to loop many times over, but at the time, I didn't. So I would just write the music and
send it to her, and she was, like, really digging it.”
Garry Schyman received praise from the press, as
well journalists specializing in video games and
music. Of course, some compared his score to
that of Bernard Herrmann, while others found
similarities to Danny Elfman's work on Mars
Attacks! (Elfman having himself drawn inspiration
from Herrmann for his own soundtrack). Given
that Tim Burton's film was released in 1996 and
Destroy All Humans! in 2005, the movie was still
fresh in the public consciousness. Indeed, the
game made no secret of the fact that it also drew
inspiration from the film. Greg Borrud, Director of
Production at Pandemic Studios at the time
saluted the brillant work of the composer:
The National Academy of Video Game Trade Reviewers 2005 Awards
The Game Audio Network Guild (G.A.N.G.) Awards 2005 Released Games
THQ, in partnership with the Lakeshore Records
label, released the Destroy All Humans!
Soundtrack CD alongside the game's launch on
Xbox and PS2. Although the back cover claims
to feature "music from the video game," only
two tracks can actually be heard in-game:
The disc opening track Build at Top by Garry
Schyman and So Nice (Summer Samba) by
Walter Wanderley. In reality, this album
followed a trend common at the time of
releasing music "inspired by" a video game;
consequently, the CD consists almost entirely of
remixes than the actual in-game score.
| "ROCKWELL DISGUISED” | VOYEUR (1993) | Camera View Ext. House. Looking through the windows to spy at Hawke's Mansion | |
| “CRYPTO” | VOYEUR (1993) | End Titles theme of the videogame Voyeur. It only plays during the end credits | |
| “SAUCER ATTACK” | SPOOKY HOUSE (2002) | Family comedy film scored by Garry Schyman and starring Ben Kingsley |

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| Mission | Mission Card | Title | Reference |
| Mission 1 | ![]() |
クリプト大地に立つ! Crypto Rising/Crypto Stands on the Earth! |
from TV anime "Mobile Suit Gundam" Episode 1 "Gundam Rising/Gundam Stands on the Earth!" |
| Mission 2 | ![]() |
人間標本5、6人 Human Specimens 5 & 6 |
from TV Tokusatsu "Ultraman" Episode 28 "Human Specimens 5 & 6" |
| Mission 3 | ![]() |
無闇に光る牛 The Cow That Shines in the Darkness |
from TV Tokusatsu "Ultra Seven" Episode 16 "The Eye That Shines in the Darkness" |
| Mission 4 | ![]() |
超兵器プール1号 Super Weapon Pool No. 1 |
from TV Tokusatsu "Ultra Seven" Episode 26 "Super Weapon R-1" |
| Mission 5 | ![]() |
笑われた街 The Laughed Town |
from TV Tokusatsu "Ultra Seven" Episode 8 "The Marked Town" |
| Mission 6 | ![]() |
回収総進撃! "Destroy All Evidences!" / "Recovery All-Out Attack!" |
from TOHO Epic Kaiju film "Destroy All Monsters" (Monster All-Out Attack) |
| Mission 7 | ![]() |
宇宙から来た食いしん坊 The Glutton From Outer Space |
from TV Tokusatsu "Ultraman" Episode 11 "The Rascal from Outer Space" |
| Mission 8 | ![]() |
青月(ブルームーン)を見るな! Don't Look at the Blue Moon! |
from TV Tokusatsu "Mighty Jack" Episode 7 "Don't Look at the Moon!" |
| Mission 9 | ![]() |
爆破っ子 The Explosive Child |
from TV Tokusatsu "Ultra Q" Episode 25 "The Devil Child" |
| Mission 10 | ![]() |
懐柔電波(前編) The Prince of Radio Waves: Part 1 |
from TV Tokusatsu "Ultraman" Episode 26 "The Prince of Monsters: Part 1 |
| Mission 11 | ![]() |
懐柔電波(後篇) The Prince of Radio Waves: Part 2 |
from TV Tokusatsu "Ultraman" Episode 27 "The Prince of Monsters: Part 2 |
| Mission 12 | ![]() |
兄、覚えていますか? Brother, Do You Remember? |
from Animated movie "The Super Dimension Fortress Macross: Do You Remember Love?" |
| Mission 13 | ![]() |
その名は136 One-Three-Six, His Name is 136 |
from Manga "One-Zero-One, His Name is 101" by Yokoyama Mitsuteru |
| Mission 14 | ![]() |
盗まれたウルトラボム The Stolen Ultra Bomb |
from TV Tokusatsu "Ultra Seven" Episode 37 "The Stolen Ultra Eye" |
| Mission 15 | ![]() |
秒殺都市 The City That Vanished |
from TV tokusatsu "Ultra Seven" Episode 34 "The Vanishing City" |
| Mission 16 | ![]() |
島を見た I Saw an Island |
from TV Tokusatsu "Ultra Q" Episode 12 "I Saw a Bird" |
| Mission 17 | ![]() |
怪しい軍人 The Suspicious Soldier |
from TV Tokusatsu "Ultra Seven" Episode 10 "The Suspicious Neighbor" |
| Mission 18 | ![]() |
ばけてくれ Blow It Up |
from TV Tokusatsu "Ultra Q" Episode 28 "Open It Up" |
| Mission 19 | ![]() |
撃つな! クリプト Don't Shoot, Crypto! |
from TV Tokusatsu "Ultraman" Episode 36 "Don't Shoot, Arashi!" |
| Mission 20 | ![]() |
宇宙人 投票に現る "Votes from Space" / "Aliens Appear in Polls" |
from Tokusatsu science-fiction film "Warning from Space" (Spacemen Appear in Tokyo) |
| Mission 21 | ![]() |
プラズナーNo.7 Plasner - No.7 |
from the TV Series "The Prisoner" ("プリズナーNo.6" in Japan) and "Mankind's Ultimate Weapon, Plasner: Uncovering the Plasma Weapons Development Project Hidden in the UFO Cover-Up!" (Mu super mystery books) |
| Mission 22 | ![]() |
どつきあい宇宙(そら) Robo-Prez: Encounters in Space |
from Animated movie "Mobile Suit Gundam III: Encounters in Space" |
| ラッキョ頭に 真っ黒お目目 | Lucky head, jet-black eyes. |
| 自慢のビームで 頭がぐしゃり | My pride and joy beam smashed your head. |
| もしかしたら 痛かった? | Did it hurt? |
| ゴメンね でもボク エイリアン | I'm sorry, but I'm an alien. |
| クリプト クリプト クリプト | Crypto, Crypto, Crypto... |
| 火星人 | The Martian! |
| (誰が火星人やねん!) | (Who's a Martian?!) |
| ---------- | ---------- |
| 大事なニーサン さらった奴ら | Those who kidnapped my precious brother. |
| 倒すついでに 小遣い稼ぎ | I'll earn some pocket money while I'm defeating them. |
| 出て来い 戦車も ロボットも | Come out, tanks and robots. |
| 円盤アタックで デストロイ | I'll destroy them with a flying saucer attack. |
| クリプト クリプト クリプト | Crypto, Crypto, Crypto... |
| 仮性人 | The Martian! |
| (ちゃう言うとるやろが!) | (I'm telling you, it's not true!) |
デストロイ オール ヒューマンズ! (2007)
CERO C 15+
Publisher: SEGA
Genre: Action adventure
Number of players: 1
Release date: February 22, 2007
Suggested retail price: 6,800 yen (7,140 yen including tax)
Compatible systems: PlayStation 2
Model number SLPM-66430
デストロイ オール ヒューマンズ! (THQ Collection)
CERO C 15+
Publisher THQ Japan Co., Ltd.
Genre: Action adventure
Number of players: 1
Release date: January 22, 2009
Suggested retail price: 2,980 yen (3,129 yen including tax)
Compatible systems: PlayStation 2
Model number SLPM-55141
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Evolution of the DAH! logo
Concepts for Posters
Selling the Furon
Magazinorama Press Archives
Press Kit Collection
Join The Alien Race: In Game Thought Contest
E3 Booth Archives: 2004 & 2005
E3 Booth Footages
Mobile Game
PC Minigame
Trailers
TV Spots
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High-resolution 3D model of the flying saucer for promotional posters, including the game
cover.![]() |
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Destroy All Humans!
WINNER at Best of E3 2004 Awards


E3 2005 Press documents related to the mobile game









Crypto! You've been sent to wreak havoc on Earth and kill as many humans as you can in as little time as possible. Take command of your Furon scout ship and abduct at least 20 humans without wasting a second! Time is of the essence! Use the arrow keys to move the saucer and the mouse to aim and fire the paralyzing beam! Once a primitive being is immobilized, fly over the puny human to abduct it!
ABOUT
Initially specializing in film, Creat Studio eventually turned to the booming world of video games, producing its own games and offering its services for creating pre-rendered cinematics for major industry players. Thus, in 2004, after already collaborating with THQ and Pandemic Studios on the Star Wars license, they decided to renew their fruitful partnership to create the three pre-rendered cinematics for Destroy All Humans!


In a press release dated July 5, 2002, St.
Petersburg-based Creat Studio, LLC, was
pleased to announce the completion of prerendered 3D animations for Pandemic Studios'
new game: Star Wars®: The Clone Wars™.
Developed by Pandemic Studios LLC for
LucasArts Entertainment Company LLC, the
game is based on the recently released film
Star Wars®: Episode II – Attack of the
Clones™. It features ground and aerial combat
inspired by and delving deeper into one of the most dramatic and intense conflicts in the
Star Wars galaxy. Creat Studio produced 10 minutes of introductory animation and
cinematics featuring iconic characters such as Yoda, Obi-Wan Kenobi, Anakin, and Count
Dooku. The game, slated for release in Fall 2002, marks the first collaboration between
Pandemic and Creat Studio.
The Studio also created advertising animations for international brands like Coca-Cola,
Konica, and Kodak, as well as on-air
graphics for Russian television
channels and digital effects for feature
films. With clients ranging from Los
Angeles to Moscow, Creat Studio has
developed a business model that
facilitates collaboration with remote
producers and directors, as well as
within a larger production team. The
studio boasts an impeccable track
record:
Building on its collaborations with other studios and its recognition in CGI animation, Creat
Studio added an "s" to its name in 2005 following the opening of a branch in Boston, which
gradually became its second headquarters. Creat Studios have welcomed veterans of the
video game industry, many in their fifties who experienced the Amstrad and Apple II era,
such as Peter Calabria, formerly of Legend Software, who contributed to the graphics of
Mission Critical and later worked at Reality
Bytes on Dark Vengeance. Another veteran of
the 8-bit era is Jason Benham, now the
assistant director of the Massachusetts
studios. Finally, the studio's defining
characteristic is its constant pursuit of
innovation. The CreateEngine game engine
allows them to be official developers for
PlayStation® Portable, PlayStation® 3,
Nintendo Wii, Nintendo DS, and Xbox 360.






Development start2002
Development end2005
Release NA2005/06/21
Release EU/AU2005/06/24
Release (remaster)2016/11/01
Copies sold1 700 000
Metacritic76/100
Imagine Games Network7/10
Game Informer8/10
GamePro4,5/5
GameSpy4/5
Main missions number22
Side missions number20
Human hives invaded6
On foot weapons recovered4
On air weapons recovered3
Upgrades18
Probes recovered184






Welcome to the great agricultural plains of the Midwest, located in Grover County. This geographical area of the United States is ideal for
ranching and producing large crops: the soils are fertile and the population density is low.
It should be noted that city dwellers like to
call the local natives "the yokels". Their intelligence may be limited, but they are truly the foundation of this human society.
The farm belonging to Harold and Martha Turnipseed, an incestuous farming couple, is part of a larger community that includes their residence
and several other farms scattered throughout the area. Facilitating the delivery and export of their agricultural products, a two-lane state
highway crosses the area, allowing quick access to the various buildings. One of the Turnipseeds' closest neighbors is Farmer Dixon, who
happens to live on the other side of this state road.
These unscrupulous farmers produce corn thanks to their large arable land, which they can easily irrigate thanks to the region's various
ponds. The humans in the region also raise even more primitive life forms, including lactating bovines and poultry, which are clearly
important for the diversity of their work but also for their personal survival.
Speaking of survival, with the significant increase in reports of UFOs in the skies, the military has decided to extend their range by
deploying ground-based weapons, including sentry turrets and guided missiles. In the event of an alert or strange noises in the vicinity
of the farm, a police vehicle can be quickly dispatched to the scene, along with a mobile army patrol and tanks.
After several investigations into the lifestyle of the region's natives, it turns out that one of the farmworkers mentioned that they
also raised sheep, even though none had ever been seen in the area. Such allegations have fueled rumors over the years that have perpetuated
the famous mystery of the invisible sheep at Turnipseed Farm, leading to a significant increase in tourism throughout the region.
For several months, a traditional traveling circus run by White Bros & Fillipellis roamed the highway, planning to set up shop and
present the world's most terrifying living creature, "Gargantua the Great," the largest gorilla ever exhibited. The circus truck then
mysteriously disappeared, along with the fantastic animal it was supposedly transporting, although no one had ever seen it.
The Grover County Gazette is the local newspaper in Grover County, and regularly publishes information on various cultural events and other miscellaneous facts.
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| Coordinates | |
| Country | United States |
| State | Midwest Kentuky |
| County | Grover Country |
| Government Type | Mayor-council |
| Newspaper | Grover Country Gazette |
| Languages | Boorish English |
| Named after | Dev's Neighboors |
| Nicknames | The Farm / Yokel Farm |
| MISSIONS | |
| Main | "Destination Earth" |
| CHALLENGES | Armageddon! |
| Farmland Fiasco | |
| Rural Race | |
| Turnipseed Terror | |
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Farm House Landmark This primitive human dwelling is the pride and joy of Martha and Harold Turnipseed. Having prospered enough to afford it, the couple recently indulged in the luxury of owning their own television. Martha is delighted to see that she can now watch programs of a very high intellectual standard... |
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Turnipseed Lake Landmark Surrounded by barns, a boat house, cows and arable land, the Turnipseed lake is of great importance for the maintenance of the farm's biosphere, since it is essential for the reproduction of the mosquito which themselves participate in the fragile balance of biodiversity and the survival of all species on the planet. The mosquito's food of choice, primitive human life forms, have colonies all over that planet. They aren't intelligent but they're very delicate. In fact, every time an asteroid strikes their planet, they have to begin life all over. |
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Bovoids' Paddock Landmark Too stupid to go beyond the fence, these foul-smelling gasbags stay there grazing and judging all those who cross their path with their soulless, glassy eyes. |
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Blue Moon Billboard Landmark In this rural region, the arable plains stretch as far as the eye can see, but certain buildings remind the locals that civilization is not far away. The road leading to the Turnipseed Farm was apparently deemed busy enough to allow for a giant poster promoting a special screening at the Rockwell town's drive-in theater: "Plan 9 From Outer Space". Going to Rockwell on very rare occasions, it is also very unlikely that the Turnipseeds have ever put their boots in the Drive-In parking lot. |
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Farmer Dixon's House Landmark Located across the state road, this neighbor keeps an eye on everything that happens in the area. He won't hesitate to call the police if he witnesses anything unusual or hears strange, mysterious noises. Some neighbors have often wondered how he manages to hear the noises coming from the other farms so clearly, even though they are so far apart. Could the radiation have affected his ears? |
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Chicken Coop Landmark A small, primitive wooden structure under a rusty wind pump; chickens can clearly be crammed in by the dozens! If the same is true for human dwellings, this planet is proving to be a veritable DNA farm! |
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The Jetty Landmark A human-made wooden structure, not to say rustic, it shelters a few equally primitive boats for anyone who might want to venture onto the pond in search of some catch, although the pond's fauna does not seem to include any fish. |
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Grain Silo Landmark A tall structure housing one of the grain reserves is vital for the survival of human groups, as well as for the few poultry they raise and from which they hope to obtain eggs. Therefore, mastering grain storage is essential, as it is involved in three major human activities: food, agriculture, and trade! |
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Old Dead Tree Landmark It still stands there, unmoved for several years. But the once majestic and vigorous tree has given way to a sinister, twisted trunk on which no leaf dares to grow. Visible from every corner of the farm, it serves as a stark reminder to its owner of their inevitable fate! |
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State Road Landmark A perfectly straight road crossing the region's agricultural plains, frequented by some farmers' vehicles, it doesn't seem very busy despite being adorned with numerous billboards on both sides. It's an ideal playground for a little Furon seeking to destroy vehicles with impunity. |
Landing Zone
Landing Zone
Landing Zone
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Armageddon! Challenge
Crypto, I've had enough of this accursed |
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Rural Race Challenge
I wish to test your observational skills, |
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Farmland Fiasco Challenge
If we destroy the food producing humans |
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Turnipseed Terror Challenge
Never forget our primary mission Crypto: |
Turnipseed Farm is the first invasion site visited by Crypto, but Rockwell was originally intended as a tutorial. The area was much larger and featured many farms similar to those in Turnipseed Farm. The two were eventually separated in the run-up to E3 2004, where the Turnipseed Farm invasion site was unveiled. Following the overwhelmingly positive feedback, the tutorial was slightly reworked, and Turnipseed Farm was retained in the final game.
Regarding the inclusion of certain farm animals in the game, initially, in addition to cows, there were pigs (modeled and
textured, but ultimately scrapped). Chickens were added much later in 2004, as Dan Teasdale recalls:
"We had this huge threead leading up to E3 were people could sugest things to change. We didn't have any chickens and people
started complaining like you have chicken audio which means we have to go and model chickens now and so all of these chickens
were modeled for E3 because we heard it in the ambient in the game... So that's why we have chickens in the game".
Due to its late inclusion during game development and having only one mission (the tutorial), Turnipseed Farm is the only Invasion Site in "Destroy All Humans" to not feature it's own unique music theme as it uses a version of Santa Modesta's music.
The name "Turnipseed" was chosen in reference to the name of a Pandemic Studios developer's neighbors. The name was so unusual, funny, and memorable that it was decided to include it as a private joke in the game.
Roswell, Rockwell… that's the last time I take directions from a Cryptosporidium! I have detected a horde of humans up ahead, congregating at some sort of holy ground. So this is Rockwell, population 3200, a small mid-western rural human hive... This is our second Invasion Site Crypto, so stop wasting time and investigate the area immediately!
Pleasantly nestled among the valleys crisscrossing the landscape, located a stone's throw from Blackberry Hill Forest
and crossed by a peaceful river, Rockwell is a small, uneventful town that wishes to remain peaceful despite the recent,
rather strange, events that have occurred there.
The local authority alpha male figure, the Mayor of Rockwell, appears to be a very popular politician. His voter base is solid,
with some reporting having voted for him twice, and others seem to agree. The mayor has sought to improve his town so that it
reflects the image of the American Dream and the perfect modern American city, which contributes to a real rivalry between
surrounding towns, such as the Santa Modesta slums, who are unanimously despised in Rockwell.
In recent years, this country town has gradually acquired cultural facilities aimed at increasing its tourist appeal and
keeping young Americans in the area so they don't flee the city. The Rockwell Annual County Fair is an opportunity to
discover the region's products and activities, as well as the artists and artisans who bring the local culture to life.
A fairground is set up on the edge of town, and the Miss Rockwell Beauty Pageant is held there during the festivities.
The construction of a Drive-in Cinema to attract young people, as well as the development of a brand new residential
suburbia, allow residents to enjoy themselves and settle in the town to raise a family. These various initiatives by the Mayor
have allowed the population to maintain a reasonable average age and easily renew itself.
Part of the town is surrounded by fertile fields cultivated by local "yokel" farmers. They produce corn from their vast
arable land, easily irrigated by the numerous ponds and rivers. They also raise even more primitive life forms, including
lactating bovines and chickens, essential to local trade, but also for their own survival.
Speaking of survival, faced with the Red Menace and the significant increase in UFO sightings, the mayor, in collaboration
with the United States Armed Forces, has decided to establish two military bases near City Hall and the Drive-In.
They house regiments, army vehicles, and several warehouses. In the event of a potential threat to the town, police vehicles
can be quickly dispatched from the Rockwell County Sheriff's barracks, followed by a mobile army patrol and tanks.
The last annual fair was a disaster, with the entire fairgrounds inexplicably destroyed. The recently crowned Miss Rockwell disappeared and then reappeared, completely insane, before being taken to the Shady Pines Sanitarium. It has also been noted that the town is home to an unusual group of scientists who conducted strange experiments on nearby farms. Frightened farmers claim to have seen ominous green glows accompanied by high levels of radioactivity. News of the fair's destruction and the presence of exploding glowing cows in Rockwell were reported by the local Rockwell Gazette newspaper before being dismissed as part of a random series of suspiciously coincidental yet easily rationalized events.
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| Coordinates | |
| Country | United States |
| State | Midwest Missouri |
| County | Century |
| Government Type | Mayor-council |
| Newspaper | Rockwell Gazette |
| Languages | American English / Boorish |
| Named after | Roswell / Norman Rockwell |
| Nicknames | None |
| MISSIONS | |
| Main | "Earth Women Are Delicious" |
| "Citizen Crypto" | |
| "Teenage Zombies From Outer Space" | |
| CHALLENGES | Armageddon! |
| Rockwell BBQ | |
| Rockwell Race | |
| Rockwell Rampage | |
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Fairground Landmark A human amusement park is located on the edge of town. This fairground complex includes numerous stalls (popcorn, cotton candy, and ice cream), shooting galleries and carousels, including a giant Ferris Wheel. For animal lovers, a petting zoo exhibiting a cow is located near one of both entrances, as well as a stage for the Mayor's speeches. All these facilities surround a circus tent that hosts various cultural activities. It is also here that the Pie Eating Contest and Miss Rockwell Beauty Pageant Parade is held every year with the Mayor's generous support. |
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Blackberry Hill Landmark Naturally, Lovers' Lane is full of frantic lovers, unnaturally the sky's is full of flying saucers! A saying that doesn't stop these crazy teenagers from finding themselves in this remote corner. They warn their parents that they won't be home too late, but with all the strange things happening in this area, will they even be able to get home? |
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Blue Moon Drive-in Cinema Landmark A vast open-air parking lot topped by a huge screen, capable of accommodating numerous vehicles, the venue welcomes the city's youth seeking thrills. They can also order food and cold drinks from the snack bar, or enjoy a romantic moment under the small gazebo located nearby. A double feature is offered for the price of one ticket: "Martians From Mars" and "Night of the Naked Girl Monster." Admission costs 50¢ for adults and 25¢ for children. The Drive-In organizes special screenings without prior scheduling, such as "Plan 9 from Outer Space," followed by the premiere of the hit independent film "Meet the Furon!" |
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City Hall Landmark Perched on a hill in the heart of the town, Rockwell City Hall dominates its human hive, not-so-subtly reminding residents who's in charge. It's also the city's largest building and its courtyard serves as a social hub for human interaction during various cultural events organized by the municipality, as well as Rockwell Mayor speeches. |
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Military Bases Landmark The mayor, in collaboration with the United States Armed Forces, has decided to establish two military bases near City Hall and the Drive-In. They both house regiments, army vehicles, and several warehouses. In the event of a potential threat to the town, police vehicles can be quickly dispatched from the Rockwell County Sheriff's barracks, followed by a mobile army patrol and tanks. |
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Military Bases Landmark The mayor, in collaboration with the United States Armed Forces, has decided to establish two military bases near City Hall and the Drive-In. They both house regiments, army vehicles, and several warehouses. In the event of a potential threat to the town, police vehicles can be quickly dispatched from the Rockwell County Sheriff's barracks, followed by a mobile army patrol and tanks. |
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Typical Suburban Homes Landmark A veritable row of houses recently emerged from the ground with the support of the municipality. It constitutes the quintessence of an affluent, property-owning, individually mobile society seeking to reconnect with the ideal of the American Way of Life. They have swimming pools, they have a garage for their family car, their lawns are impeccable, their trees are perfectly trimmed, and their topiary art reflects the success they try to display to their neighbors. Above all, don't move their pink flamingo statue a few centimeters; you might trigger a panic. |
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Giant Bovine Statue Landmark The deity of these humans appears to be an imposing four stomachs lactating gasbag. Their devotion to this God seems so strong that they chose to erect a giant shrine near the town entrance. It dominates Rockwell landscape, proudly displaying the city's colors and population. Over time, it has become an emblem and a must-see tourist attraction. Local authorities suspect that a sect of cows may be planning to commit mass suicide there in order to leave Earth and join an alien spaceship. |
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Forest Dead End Landmark Lost in the forest, a stone's throw from Blackberry Hill, lies another spot popular with estrogen-fueled teenagers. There, facing the pond, they indulge in their intimate encounters. It's a quiet little area during the day, but it can be rather gloomy when the foggy night falls. You can hear wild animals, the howls of wolves? There are even sinister rumors about the presence of a hairless bigfoot. |
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Rockwell County Sheriff Landmark This wooden human dwelling clearly houses the local police force (judging by the police car parked nearby) under the authority of the County Sheriff, who is responsible for maintaining order and enforcing the law. The building is topped by a small bell tower, the ringing of which is presumably meant to alert the punny humans of this town to any danger. |
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Main Street Landmark A long, straight thoroughfare cuts through the city, serving most of the downtown buildings, such as the Barber Building and the Bob Dobbs Building. Parking spaces on either side of the road provide easy access for punny humans looking to shop. However, the narrow alleyways can be deceptive, with Majestic agents distributing flyers to unruly teenagers. |
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Suburban Farmstead Landmark Despite the surge of modernity the city is trying to embrace, a farm still remains near the city center. With architecture similar to that of the Tunipseed farm, it is located near the gas station and surrounded by a large plot of land. The owner raises a few chickens there, and some cows can also be seen grazing. |
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Projection Room Landmark For some time now, the Blue Moon Drive-In Cinema has been under the control of Majestic since they began their monstrous Mind-Altering Propaganda experiments on the population. Three G-men agents stand on either side of the projection room, fiercely guarding its entrance. |
Landing Zone
Landing Zone
Landing Zone
Landing Zone
Landing Zone
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Rockwell Race! Challenge
Time to test your memory, Crypto. Travel |
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Rockwell Rampage Challenge
I grow tired of these country bumpkins |
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Armageddon! Challenge
Crypto, I've had enough of the accursed |
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Rockwell BBQ Challenge
Is that cow mocking me? Destroy it and |
Rockwell is the second invasion site visited by Crypto but was originally planned to be the first explorable area originally intended as a tutorial and for later missions. In early builds of the game back in 2004, this "perpetual full moon night" area was much larger and included many farms similar to those of Turnipseed Farm. The area was considerably changed and reduced with the creation of Turnipseed Farm level in the run-up to E3 2004. Final game Rockwell still retains remnants of this previous organization with a large part of the map consisting of fields and farms where only hidden probes are located.
The choice of the name "Rockwell" refers to several elements of American pop culture:
- Just as Pox points out in one of his dialogues before starting the second mission, the name is a direct
reference to the town of Roswell, New Mexico, very popular among alien enthusiasts, where a flying saucer supposedly crashed in 1947.
- This is a direct reference to the name of the artist Norman Rockwell famous for having illustrated the covers of
"The Saturday Evening Post" magazine from 1916 to 1963, where he depicted daily life in the United States in the
interwar and postwar periods in a naturalistic and realistic style. His Nephew, Dick Rockwell, a comic strip and
comic book artist, illustrated for DC Action Comics Weekly and Steve Canyon.
- Rockwell is also a fictional town in the Sci-Fi Warner Bros motion picture "The Iron Giant" (1999), a small town by the
sea near Portland, where all the events in the film take place. Set during the Cold War in 1957, the movie centers on
a young boy named Hogarth Hughes, who discovers and befriends a giant alien robot from outer space.
The original "Destroy All Humans!" promotional trailer mentions the "Rockwell Observatory," from which the journalist broadcasts live on the radio. However, no such building is ever seen in the game. Since no observatory was found in previous prototypes and early builds, it's likely this location was invented for the trailer narrative purposes.
"Here we are, Sunny Santa Modesta! This is the perfect postcard for the ideal life of the 1950s. Boasting a 360° ocean view, you might think this paradise city is nestled on an island surrounded by the azure blue of the sea as far as the eye can see. In reality, the unique geography of this area features a strip of land connecting it to the mainland, where cars flock here, and traffic jams can be frequent. After all, every human wants to enjoy a piece of paradise."
An idyllic Californian seaside resort between blue waters and surrounded by magnificent fine sandy beaches, Santa Modesta has
experienced a boom in recent years that few other cities can boast, gradually rising to the top of the country's seaside resorts.
This sun-drenched coastline has equipped itself with cultural infrastructure designed to enhance its tourist appeal and attract
young Americans, focusing on the quality of the environment, the lifestyle, the leisure activities, and a wide range of
accommodation options. As a result, there's no doubt the city openly displays its high standard of living. It's impossible
to compare it to those thugs in Rockwell with whom a sort of rivalry had developed; Santa Modesta is worth far more, and
every resident knows it.
Various tourist establishments, such as the two spacious Ed Schully's motels, have sprung up on either side of town to meet the
high demand and accommodate a large number of newcomers. These popular establishments, ideally located near the beaches, welcome
guests under palm trees with barbecues and private gardens featuring swimming pools for a refreshing dip. Needless to say, many
people want to participate in these Pool Parties organized there by the Mayor himself. Sports activities are also in the spotlight,
with a large baseball field and a "Bowl World" bowling alley, numerous green spaces that can accommodate runners and cyclists,
and the city also naturally prides itself on being a paradise for swimmers.
But human culture doesn't stop there; after the effort comes comfort. The numerous beachfront diners and other tasty fast-food outlets
allow its inhabitants to satisfy their culinary desires. Modesta Mall is overflowing with just as many shops, designed to attract the
typical housewife, making her addicted to all the latest gadgets!
The sprawling suburbia with its perfectly aligned houses allows youth to have fun and settle permanently in the city to start a family.
These various initiatives taken by the Alpha Male of Santa Modesta, have allowed the population to remain young and dynamic. You won't
find any farmers or country folk here. Their presence would be perceived as a dark stain on this idyllic picture of a perfect American
city. Men wear polyester jackets, and the housewives stroll gracefully in their bathrobes through the streets; a luxury not all
Americans can afford.
The dissemination of information makes Santa Modesta a particularly strategic point, thanks to the local newspaper, "The Santa Modesta
Tribune," and its sensational headlines, but above all to the Santa Modesta Community Broadcast Station. Perched atop a hill, this TV
Station dominates the city and broadcasts its signals for miles. These are true strategic assets that the federal government cherishes
highly. Majestic has grasped their importance, to the point of having invested in a large part of the city and its peninsula in order
to secretly conduct experiments of human mind control via TV and food. It is clear that the military and the government are not about
to cede this corner of paradise to a handful of communists.
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| 34°01′19″N 118°28′53″W | |
| Country | United States |
| State | California |
| County | Sunnywood |
| Government Type | Mayor-council |
| Newspaper | Santa Modesta Tribune |
| Languages | American English |
| Named after | Santa Monica |
| Nicknames | Human hive |
| MISSIONS | |
| Main | "Alien Pool Party" |
| "Televisions of Doom!" | |
| "Aliens Stole My Brain Stem!" | |
| "This Island Suburbia" | |
| "South By Southwest" | |
| "Foreign Correspondent" | |
| "Suburb Of The Damned" | |
| "It's A Wonderful Armageddon" | |
| CHALLENGES | Modesta Massacre II |
| Santa Prix | |
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Santa Modesta Mall Landmark
A must-see in Santa Modesta, it's the pinnacle of this consumerist human society. An unmissable
place dominated by the gigantic shiny metal "MALL" sign. The true heart of the city where exemplary
housewives gather to satisfy their insatiable thirst for compulsive buying, but it's also the
perfect place to exchange the latest gossip in park nearby. Prestigious brands with high-quality
service have set up shop in this busy area, much to the delight of shoppers: |
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Bowl World Bowling Landmark For those who enjoy enriching physical activities, Bowl World is a great place to awaken their inner athlete. This establishment, popular with the youth of Stanta Modesta, has five bowling lanes to accommodate a wide range of customers, from beginners to big balls experts. For those tired of their ball game or those who prefer to watch from afar, the Bowl Snack Bar can quench their thirst or fill their stomachs with fresh drinks and dishes prepared on-site. |
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Ed Schully's Motel Landmark
"A renowned resort in Santa Modesta, located just steps from the beach, the establishment allows
passing motorists and vacationers to make a planned or unplanned stopover while enjoying the sensual
elegance of the heavenly climate of the United States West Coast.
BE CAPTIVATED! from the moment you arrive by the large 16-space parking lot and the gentle fresh
salty breeze. |
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Cassidy's Drive-In Diner Landmark Since its establishment in Santa Modesta, this diner has quickly gained popularity. Ideally located nearby one of the city's largest beaches, it attracts attention with its shiny metal exterior and diner-style interior, equipped with two jukeboxes, booths, a counter, and a high-capacity stove. The restaurant's staff recently expanded with the arrival of German chefs. Since their arrival at the restaurant, the new menu seems to have had a knock-on effect on the Santa Modesta population, which has become incredibly hostile, paranoid, and xenophobic. Cassidy's definitely preserves the spirit of the classic American diner with quality food, courteous service, and fair prices. |
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Star Diner Landmark Formerly a direct competitor to Cassidy's, this diner has recently also hired German chefs to improve the recipes and menus offered to customers. Ice cream trucks regularly park in the parking lot. According to some people who have eaten in this diner, the taste of the food and the side effects are almost identical to those at Cassidy's. Truly pure American cuisine apparently. |
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Lou's Diner Landmark Located not far from the SMCBS station, this diner benefits from its convenient location just steps from a residential area of the city. Being relatively close to the Old Lighthouse Peninsula, the establishment must occasionally supply this mysterious area with food. Meals are specially prepared and hand-delivered by the Chef Carmine. Not everyone in the city can boast such a high standard of delivery service. |
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Tasty Pete's Donut Shop Landmark After the effort, comes the reward. A hard day's work? Too much time spent at the beach? Tired of going to church nearby? Then a break in the shade of the colossal donut shop at Tasty Pete's is well-deserved. This pretty popular restaurant offers delicious homemade donuts both indoors and on the terrace. Breakfast is also available! |
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Santa Modesta Church Landmark Complete only on Sundays, this small church welcomes its parishioners, already anxious about the Red Paranoia, then further traumatizes them with sermons about the end of the world and the heretical debauchery into which the entire city has allegedly fallen. Unforgettable sessions lulled by the sweet, melodious sound of the organ, which causes interference with the local radio. It's common to hear the depressed priest say that people would rather eat donuts at Tasty Pete's next door then come to Mass. |
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Residential Area Landmark Not far from the Shopping Mall, rows of detached houses line the roads leading into town. They represent the epitome of a wealthy, mobile, property-owning society seeking to reconnect with the ideal of the American Way of Life. They are proud, they have in-ground or above-ground swimming pools, a garage for their family car, their lawns are immaculate, their barbecues are ready to be used to impress guests, their perfectly trimmed trees and topiaries reflect the success they are trying to display to their neighbors. Above all, don't move their flamingo statue a few inches; you risk triggering a terrible havoc throughout the neighborhood. |
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S.M.C.B.S TV Station Landmark Hosted by its star speakers and serving as the city's premier source of rapid information, this large radio and television broadcasting complex overlooks Santa Modesta. Its two impressive radio transmission towers broadcast various music and news programs. The station is a source of great pride for the town, as it allows the surrounding humans to boast about having television and radio. They no longer even need to go to the cinema to be brainwashed; the SMCBS do the job right in their homes! |
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Lighthouse Peninsula Landmark For many years, the lighthouse peninsula and its sandy surroundings were a favorite spot for fishermen who set up multiple huts there for the maintenance of their boats and the storage of fishing tools. These places are now curiously deserted and with the ambient paranoia, it would seem that the federal authorities are using the peninsula as a strategic secret location. The police regularly patrol the area and strange electrical installations seem to have been spotted. The annexation of the peninsula and the old lighthouse by the federals is viewed with a very negative eye by Puckerton Industries which planned to revitalize this area by means of an amusement park. |
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Tin Pot Alley Landmark This discreet alleyway offers a view of the various culinary establishments under the Majestic's influence, part of their population control scheme. It was here that a conversation took place between the Mayor of the city and one of these mysterious G-men. Its name is a reference to Tin Pan Alley, a collection of music publishers and songwriters in New York City that dominated popular music in the United States in the late 19th and early 20th centuries. |
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Mysterious Lane Landmark Just a street away from Santa Modesta's Mall, tucked behind pristine facades, this small cul-de-sac wedged between commercial buidings looks unremarkable at first glance. Yet, this lonely place and its surroundings harbor a few lost probes that crashed across the city. It can also serve as a spot for impromptu encounters with G-Men looking to thwart Furon plans... or simply as a checkpoint in a timed race... |
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Modesta Lake Landmark Acting as a natural boundary between the city center and the peninsula, this stretch of saltwater forces pathetic humans to go all the way around the bay to reach the lighthouse peninsula. Yet, it is possible to soar over this cursed water via jetpack. The banks of the inlet are dotted with various dockhouses and fishermen's cottages, clearly indicating that the area is prime territory for fishing and a departure point for heading out to open water. |
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Majestic Hideout Landmark At first glance, this motel looks like nothing more than a cluster of buildings similar to Ed Schully's, hardly commanding any attention. Yet, it conceals a dual nature, serving as a point of operations hideout for the dreaded Majestic ever since their agents arrived in Santa Modesta. Strategically located just steps from the SMCBS TV Station and offering a view of the Peninsula, the motel is actually a heavily fortified base equipped with mobile infrastructure, defensive turrets, and menacing heat-seeking missiles! |
Landing Zone
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Santa Prix Challenge
Time for a geography lesson. Travel to |
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Modesta Massacre II Challenge
Crush the spirit of the humans by |
This is a map that dates back to the very beginnings of the creation of "Destroy All Humans!" when the game featured a single large map. The map, originally named "Bay City," had an aesthetic style that blended elements that would later be used for the environments of Santa Modesta and Capitol City. By the end of 2003 and early 2004, wheen it was decided to create several invasion sites instead of a single large area, the American coastal paradise map continued to be called "Bay City" for some months before ultimately being renamed "Santa Modesta".
During the early stages of development in 2004, for the first mission, "City of the Future" (a title that was ultimately dropped), set in Santa Modesta, a tutorial was implemented in a remote area of the map to teach players how to use the jetpack. At this early stage of development, the city and its surroundings looked very different from their appearance in the final version of the game. Just as with Rockwell, the developers felt they had designed the environments far too large. One of the city's previous iterations even included a drive-in cinema.
Santa Modesta is an obvious reference to Santa Monica, California a city in Los Angeles County, situated along Santa Monica Bay on California's South Coast. The city's name has sometimes been misspelled as "Santa Modesto" or "Santo Modesto," as seen on the official "Destroy All Humans!™: Soundtrack" with "Citizens of Santa Modesto" or spoken by Richard Horvitz in the short film "Salad Days with Pox and Crypto."
The giant sign advertising Ed Schully's Motels advertises air conditioning, television, and VCR access. While the sign is inspired by the Landmark Lodge Motel in Fort Worth, Texas, the buildings themselves draw on the typical aesthetic of mid-century Californian motels like the Holiday Inn, Isle of Capri Motel, and Howard Johnson's Motels. Although the heyday of the VCR for the general public was the 1980s and 1990s, even though it was produced in very small numbers from the mid-1950s onward, it gradually became more widely available starting in the 1960s with Japanese manufacturers like Sony and European ones like Philips. Ed Schully's Motel was therefore clearly at the forefront of technology.
Although there is no passage of time in the game and it can be assumed that it takes place over a few days, Santa Modesta is technically the invasion site that occupies Crypto the longest, as it contains the most missions in the entire game. Crypto makes the most trips back and forth between Santa Modesta and the other locations, visiting it once, returning after going back to Rockell, leaving it again for Area 42, and returning a final time to destroy the Shopping District.
A blazing sun, sand in your ears, and not a single drop of water in sight, you've just entered the hostile environment of Area 42, a geographical area of the United States located in the Nevada Desert where a so-called 'secret' military base is operating away from prying eyes. Little is known about this mysterious place. Doing everything possible to remain invisible to the human population, it was built in this arid and unwelcoming part of the country to avoid unwanted visitors.
Nestled in a desert valley, bordered by mountains and canyons, Area 42 shares its border with the Atomic Testing Site, a sensitive location where the United States Department of Energy is still conducting a large part of its nuclear testing. If the heat doesn't put off curious onlookers, perhaps radiation will make them think twice before venturing into the perimeter. The military facility is connected to the road network with one or more asphalted / tarred roads. A dirt road in good condition winds through Devil's Canyon populated by wild cows, its winding course passing a sentry box, but the security perimeter surrounding the base extends over very long distances. The surrounding area is marked by anti-aircraft batteries, landmines, and several warning signs stating about the "RESTRICTED AREA" and "Photography is prohibited".
Originally, Area 42 was operated by the United States Air Force to conduct nuclear development and testing, as well as experimental equipment for the four branches of the U.S. Armed Forces, with other classified operations. Among some famous secret tests conducted in the facility, the U.S. Air Force General Jack Higgs, notably attempted to dominate the skies and the communists by building their own "Ultimate Weapon", the X-13 a saucer shaped fighter-like aircraft. The base airfield was used for these unsuccessful and disastrous tests, which cost no less than forty million dollars.
However in recent years, the situation seems to have changed, with the massive upsurge in UFO signals and heavy paranoia about
communist invasion. President Huffman government has injected significant funds into the development of the Majestic branch, a
secret organization supposed to protect the public against extraterrestrial threats. Under the relentless leadership of Silhouette,
now an advisor to President Huffman, Majestic presence has become increasingly felt in Area 42, and their stronghold was even built
just a few meters from the military compound.
Far from the austere appearance of military buildings, this Majestic motherbase marks a break between soldiers and agents. True
modern active secret laboratory and vainglorious pride of Majestic, the base, with its imposing and futuristic architecture, has
the luxury of being surrounded by gardens and lawns... in the middle of an arid desert. It is reasonable to assume that the
arrival of Majestic and its rapid expansion into army territory was not viewed favorably by Higgs and Armquist.
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| 42: 37°14′0″N 115°48′30″W | |
| Country | United States |
| State | Nevada |
| County | Lincoln County |
| Government Type | Department of Defense |
| Newspaper | Star Spangled Banner |
| Languages | American English |
| Named after | Area 51 / Number 42 |
| Nicknames | Paradise Ranch / Dreamland |
| MISSIONS | |
| Main | "Whatever Happened to Crypto 136?" |
| "The Mutant Menace" | |
| "Duck And Cover" | |
| CHALLENGES | Armageddon! |
| Desert Rally | |
| Majestic Mayhem | |
| The Great Cow Race | |
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Crash Site Landmark A radioactive area of vital importance to the military, which believes it finally holds the secrets of the Reds and an inexhaustible source of Furon technology for Majestic, this is where Cryptosprodium-136 and his Furon scout ship crashed. Surrounded by anti-personnel mines, this part of the desert teems with soldiers, scientists, and G-men. Technicians have also been dispatched to the site to transport the mysterious Furon derelict and its precious artifacts. It is said that these debris eventually reached the Majestic stronghold. |
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Military Base Landmark Connected to other sectors by three entrances guarded by sentry posts, the military complex forms the historical heart of the base. It has since been expanded and equipped with more modern facilities to accommodate more personnel and enhance security. Its rapid development in recent years has made this military complex one of the largest, if not the largest, in the country. It includes barracks, workshops, training grounds, dormitories capable of housing a large number of soldiers, a water tower, and various administrative buildings. |
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Airfield Landmark This vast, impressively long, operational concrete airfield allows employees access to the base via air shuttle, but primarily serves as a test runway for classified test flights and other experimental devices such as the X-13. The runway accommodates several Republic F-84 Thunderjets as well as two Boeing B-50 Superfortresses. Nearby are several barracks, fuel depots, and the control tower, along with numerous giant hangars capable of housing aircraft of various sizes and top-secret testing equipment. |
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Ammo Dump One Landmark Located in a remote area near Devil's Canyon, this fenced-off zone remains protected by a barbed-wire barrier. It contains crates of explosive ammunition but also propane gas tank and explosive barrels. Aerial turrets are deployed around the canyon for protection. |
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Ammo Dump Two Landmark Near the runway are four partially buried concrete bunkers containing, among other things, crates of explosives, weapons, ammunition reserves, and ground mines. This area is enclosed by a fence topped with barbed wire; it would be a real shame if someone were to get in and blow everything up. |
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Fuel Tanks Landmark Area 42 also has its own fuel storage facility consisting of two large-capacity cylindrical fuel storage tanks. These two tanks supply fuel to a large number of ground and air vehicles present on the base. |
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Army Barracks Landmark Most of the soldiers garrisoned in Area 42 appear to be housed in dormitories, and numerous barracks are present on the military base. These are groups of roughly hewn wooden or corrugated iron buildings, generally identical, aligned and forming a cohesive unit, located near an amnesty box. |
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Army Headquarters Landmark A large, heavily guarded concrete building, protected by numerous aerial turrets, stands at the center of the perimeter. Area 42, USAF Base Headquarters Logistics and Planning, is the nerve center of the military base and the meeting point for the various branches of the American military. Air Force Warlord General Higgs was seen there during the development of the secret X-13 Project, and it was from his office that General Armquist received the televised calls from Silhouette following the total destruction of the airfield. |
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Devil's Canyon Landmark An arid landscape of intricate cliffs and deep crevices, the canyon forms a winding road network connecting the military base to the Atomic Testing Site. The scorching cliffs bordering Devil's Canyon feature rock formations typical of this wilderness, renowned for its fascinating geological formations, Joshua trees, towering rock peaks, and natural stone arches. Wild bovoids roam the area when they are not being mistreated by nearby soldiers. |
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Radio Telescopes Landmark The Devil's Canyon heights overlooking Area 42 airfield consist of three identical parabolic antennas pointed skyward, and a fourth, set apart from the others, located just beside the runway. Each massive antenna has its own receiver. The signals from each receiver are transmitted to a central site where they are combined. The resulting high-resolution image is equivalent to that of a very large radio telescope whose diameter would be equal to the maximum distance between the antennas. |
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Atomic Testing Site Landmark A barren plain battered by sandstorms and devoid of life, the radioactive perimeter of the Atomic Testing Site stretches across a vast desert area between the surrounding hills. A few scattered buildings and bunkers are positioned near the front gate under the control of the U.S. Department of Energy. The cracked ground, where two meager dead trees still stand, is the source of most of the iconic symbols of nuclear testing, the traces of which are still clearly visible. The cratered landscape of previous tests is more reminiscent of the Moon than the Earth. |
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Majestic Base Landmark Secret Majestic stronghold and permanently protected by them, this base is a top-secret laboratory for experimentation and research on extraterrestrial artifacts and wreckage. In addition to hand-held weapons, important defensive weapons have been developed and tested on-site, such as EMP mines and the enormous, menacing Tesla coils surrounding the base. This base is officially a laboratory actively fighting world hunger. God bless America! The world will now have enough to eat! |
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Main Compound Landmark An impressive, highly secure concrete structure topped with a dome, heavily guarded by Majestic agents and a few EMP Mines, it represents the nerve center of the stronghold. The electro-gate protects the main entrance, which leads to a room where the remains of the crashed Furon scout ship were stored and where Crypto-136 was tortured and subsequently dissected. |
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Research Lab Landmark An ultra-secret location accessible only via passwords known by nearby scientists, this building houses the training center for the PSI Mutants, true genetic horrors derived from experiments conducted by Majestic, and created on-site. New types of high-tech weapons (far more powerful than the primitive human weapons used in the military zone) have been reverse-engineered from Furon technology recovered from the Crash Site. |
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Radioactive Cows Landmark Among many other unspeakable horrors and top-secret experiments, the German scientists seem to take pleasure in creating highly unstable explosive radioactive zombie cows similar to those seen in Rockwell. These lactating bovoids are taken directly from the surrounding area and transported to secure enclosures where they are fed radioactive straw. |
Landing Zone
Landing Zone
Landing Zone
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Armageddon! Challenge
Destroy what is left of the human base.
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The Great Cow Race Challenge
Your task is to test the relative speed of |
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Majestic Mayhem Challenge
You look a little tense, Crypto. Blow off |
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Desert Rally Challenge
Nothing like a run in the desert to get |
This highly armed military facility, in its name and design, naturally refers to the famous Area 51, a secret military base in
Nevada, a near epicenter of modern UFO folklore and conspiracy theories. Among other things, it stores and studies extraterrestrial
devices (including material recovered from the Roswell Incident), studies their crews (living or dead), and manufactures devices
based on extraterrestrial technology.
As for the number 42, it primarily refers to The Hitchhiker's Guide to the Galaxy as the Answer to the Ultimate Question of Life,
the Universe, and Everything is 42
The general design and architecture of the two "futuristic" looking towers surrounding the Majestic Base main building are direct
references to the Los Angeles International Airport's Theme Building. The distinctive white building resembles a flying saucer that
has landed on its four legs (just as Crypto's UFO). Constructed near the beginning of the Space Age, the building is an example of
how aeronautics, pop culture, design and architecture came together in Los Angeles
The name Devil's Canyon refers to two films of the same name, both released in 1953. Although the area visually resembles Death
Valley National Park, located east of the Sierra Nevada in California, its name also corresponds to the geographical area of the
same name in Colorado, which has a similar landscape to that depicted in the game. Note that this is the only time in the series
that some of the natural rock formations present in this desert can be destroyed with the saucer.
The three parabolic antennas overlooking One 42 are a tribute to the Karl G. Jansky Very Large Array (VLA), a radio telescope
located in the San Augustin Plain in New Mexico (USA). Part of the National Radio Astronomy Observatory, it consists of 27
parabolic antennas that have fueled popular culture and science fiction in films such as "2010: The Year We Make Contact" (1984),
"Independence Day" (1996) and "Contact" (1997).
Events such as the mysterious crash in the desert, the secret government-organized transportation of the remains of the flying
saucer wreckage and the body of Crypto-136 are direct references to the Roswell Incident which started in 1947 with the recovery
of debris near Roswell, New Mexico. It later became the basis for conspiracy theories alleging that the United States military
recovered a crashed extraterrestrial spacecraft. Same thing with Majestic, in American folklore about strange and creepy individuals
dressed all in black whose goal is to prevent humanity, or at least the general public, from accessing knowledge of
extraterrestrial origin.
The mission "Duck and Cover", introduces the test flight and subsequent failure of the U.S. Air Force's flying saucer project.
A scene that alludes to the real Avro Canada VZ-9 Avrocar first flight in November 1959. The 3D model used during the cinematic
leaves no doubt regarding the reference as the two ship are identical. The Avrocar was a vertical takeoff and landing aircraft
designed and developed by Avro Canada as a secret American military project launched in the early years of the Cold War. It
turned out to be a disappointment due to its overheating and its instability.
This same mission which involves destroying the base, is one of the invasion sites where the non-respawning of buildings,
which therefore remain permanently destroyed, is most noticeable. The entire landing strip area is devastated, and the Majestic's
base itself remains permanently destroyed. In addition, this last mission serves as a tease for the end of the game since once
the base is destroyed, it is possible to see Roboprez's foot in a hangar near the takeoff pad.
Proudly anchored on the misty shores of the East Coast, the tall, smoking chimneys of this hazy landscape stand out against
the horizon.
This is Union Town, a city that buzzes with activity and not just because of its factories! A foggy industrial
port city that has long since forgotten the color of the sky and the warmth of the sun. Union Town is an off-the-beaten-path
destination... Quite an understatement considering you crashed there!
While Santa Modesta claims to be a true paradise on earth, Union Town is its blatant antithesis. The streets of this sinister city are plunged into eternal darkness, a consequence of particularly persistent smog. Lacking the modern leisure infrastructure expected of a coastal city, it remains a marginal place which doesn't attract mass tourism. Indeed, its hazy atmosphere evokes a working-class town more than a seaside resort. For potential enthusiasts of military heritage and history, the Maritime Museum, housed in a former hangar, is the city's main heritage site, boasting a modest collection of naval artifacts. Intrepid onlookers can also explore the grimy working-class districts or venture into the imposing docks, still used for the transport of military and industrial goods (although these are not open to the public).
It's easy to understand why tourism isn't a priority for Union Town, given that its economy relies primarily on industrial production and its local population is largely made up of factory workers. The numerous plants produce goods and foodstuffs distributed throughout the country. The local economy is heavily dependent on its port infrastructure and assembly plants, particularly those producing Admirable ovens, Muttz dog food, or even Alpine Mist beer (served in workers' bars). These workers remain in town with the help of bars, offering them a minimum comfort or allowing them to forget their day after a few drinks. Other unfortunates, seemingly having lost their minds, wander the streets carrying signs warning of the end of the world.
There has been a curious resurgence of military forces and Majestic in the region. Faced with growing paranoia fueled by the fear of Reds, various mobile military installations have been deployed throughout the town to easily counter any threat. The presence of army patrols, scientists and the black suits has intensified along the docks, while a secret mobile base has been quickly established on nearby Monroe Island, inside its old fort, a few kilometers from the pier. The authorities have been quick to deny any controversy, claiming that this special organization aims to counter the nefarious presence of local delinquents whose actions tarnish the city's image.
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| 36°50′49″N 76°17′07″W | |
| Country | United States |
| State | Virginia |
| County | None (Independent city) |
| Government Type | Mayor-council |
| Newspaper | Union Town News |
| Languages | American / Irish English |
| Named after | Norfolk Virginia |
| Nicknames | None |
| MISSIONS | |
| Main | "Furon Down!" |
| "Armquist Vs. The Furons!" | |
| CHALLENGES | Union Stem Collection |
| Union Town Tour | |
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Maritime Museum Landmark Housed in a former warehouse, adjacent to a naval memorial, thid Museum features a decommissioned Landing Craft Control (LCC MARK 1) and a modest collection of naval artifacts, including relics from the USS Ajax, two monumental anchors, several models of sailing galleons, a world map from the USA perspective and a very large old American flag. The location also served as a secret meeting place for General Dick Armquist during his summit meeting with three other Human Warmongers |
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Monroe Island Landmark This gloomy island rises a few kilometers from the docks. Surrounded by rocky cliffs and crowned by an old fort, the island emerges from the often misty and cold waters, a sight that reinforces its isolated and unsettling character. Visible from the shore, Monroe Island has given rise to many theories. Rumors circulate among the workers that unexplained events have recently occurred there following an explosion heard and felt in the town. Since then, the surrounding area has been teeming with military forces and black suits. |
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Navy Recruitment Ad Landmark "President Huffman has called the Navy to action, to fight the evil red scourge. For security measures, our great American government is trying to flush out evil commies from our country! So join the army and kill some communist scum, as we need YOU in the navy!" |
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Admirable Plant Landmark The assembly line factories of Admirable Appliance Corp. are grouped together in this complex of warehouses and industrial buildings. Thanks to the country's industrial boom, these factories produce the favorite accessories of the typical housewife, including the magnificent and brand-new BakeMaster 2600 model, featuring only the best components! |
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Muttz Food Landmark Their factories are clustered in this industrial zone where assembly line work reigns supreme. Thanks to the country's industrial boom, these factories produce dogs' favorite treats. Despite a rather unappetizing smell, Muttz Dog Food has enjoyed meteoric success, and its kibble is produced in impressive quantities. |
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Alpine Mist Bottling Plant Landmark With their grey sheet metal and concrete facades, nestled along the roads of Union Town, the Alpine Mist brewery buildings look like a simple glass cold drink bottling plant – a refreshing, almost innocent name in a town where the air is far from the freshness of the Alps and the atmosphere is miles away from a snowy mountain landscape. |
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Workers Bar Landmark Several workers' bars, such as J&B Bistro and Tom's, scattered throughout the neighborhood, welcome laborers and dockworkers returning from their hard day's work. They offer their customers various refreshing beers, including, most likely, the Alpine Mist, which some of them bottled throughout the day. |
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Union Hotel Landmark As the only hotel in the area, it still hopes to attract a few tourists passing through or workers without accommodation. Since Union Town doesn't enjoy the same tourist appeal as other coastal destinations, the hotel is likely counting on the presence of the Maritime Museum to draw in any potential visitors. A bar is, of course, open to accommodate the local drunks. |
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Brownstone Factories Landmark Nameless and nondescript rows of dark brick buildings line both sides of the roads, along with a few rudimentary wooden shacks. A large portion of the city's working-class population toils here in modest conditions. The activities within these buildings remain unknown. |
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Industrial chimneys Landmark Dominating the urban landscape like smoking sentinels, rising above the roofs of factories and cramped warehouses, the tall industrial chimneys bear witness to the history of a city that has traded its blue skies for a perpetual haze. From their smoking dark silhouettes, etched against the sky, escape greyish plumes that fall back upon the city like a veil of dust. |
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Docks Landmark Stretching along the waterfront not far from industrial chimneys, the port of Union Town is dominated by towering metal cranes that loom over shipping containers and other wooden crates as mysterious as the men who move them. Venturing into the perimeter proves dangerous. These containers, stacked in makeshift labyrinths, some bearing Majestic seal, are guarded by military forces and black suits. A barge system has been installed to allow for regular trips between Monroe Island and the shore. |
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Oil Drum Graveyard Landmark That place is sordid and resembles a kind of dump where waste and rusty barrels are stored. Some of them serve as makeshift bonfires for a few homeless urban crazies who loiter in the area, and they are relatively numerous in Union Town. But these very clumsy individuals, standing too close to the fires, often have an unfortunate tendency to catch fire themselves. |
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Crash Site Landmark It was in the Monroe Old Fort that, after a dizzying fall, Crypto-137's saucer crashed violently. The impact was so severe that 137 was ejected from the cockpit and lost consciousness. The crash site bore an indelible scar of the impact, while the military and the Majestic quickly established a mobile base on the island. |
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Prison Hangar Landmark It is there, in an electro-gate cage still reeling from the crash on Monroe Island, that Crypto slowly regains consciousness and realizes he is being held prisoner in a hangar. He manages to escape as quickly as possible before the Majestic begins its invasive inspection. |
Landing Zone
Landing Zone
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Union Town Tour Challenge
How well do you know Union Town? Let's |
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Union Stem Collection Challenge
Let's take a sample of some blue collar |
Union Town's appearance is inspired by 1950s industrial Norfolk (Virginia), its naval base, and the small islands that dot its coastline. Both towns share a port and industrial aesthetic. Union Town shares certain characteristics with Norfolk, such as its port and industrial docks, a strong naval and industrial presence, waterfront factories, and a working-class atmosphere. Both locations share a geography that favors the concentration of naval and port activities, as well as architecture that evokes the Industrial Revolution with its tall, dark brick chimneys.
Union Town is one of those invasion locations whose development began very early on, as it has always served as the setting for the
game's most scripted and memorable mission: "Furon Down." While the city's geography has obviously evolved over time, it has always
retained its image as an industrial port city.
In the prototypes compiled as early as 2003, Union Town offered a late afternoon atmosphere with a sunset. The area included the
port with its imposing metal cranes whose container handles moved. Several destructible water towers were scattered near the port
and Monroe Island. The port was also frequented by dogs, which Crypto could holobob.
During the early prototype builds in 2004, when the urban area of Union Town and its surroundings was being created, Monroe Island
early name was "Welch Island" (referring to Pandemic's Design Director, Brad Welch), as confirmed by one of the early newspapers
intended to conclude the "Furon Down" mission. No password was required to access the Island, and simply activating the lever was
enough to start the barge. Crypto hid in one of the wooden crates tagged "UFO" to infiltrate the military base undetected and
ultimately recover his UFO.
In its 2004 prototype, Union Town finally acquired its foggy and gray atmosphere, this time accompanied by torrential rain.
Having visibly had a significant impact on the game's performance, the rain effect was removed, resulting in a wet road in the
final version, as if after a downpour. Union Town's geography was similar to Rockwell in that the map was divided in two, with
the two parts of the city—the industrial zone and the urban zone—connected by an iron bridge. The urban part of the city featured
numerous buildings similar to those in Capitol City, as well as a drive-in theater on the outskirts of town.
Visually, Union Town's aesthetic is a departure from the other invasion sites, which are intended to be more welcoming. With its gloomy atmosphere, the attention to lighting effects, its unsettling music, and its color palette almost entirely limited to black and white, Union Town evokes a film noir atmosphere reminiscent of the 1940s and early 1950s (1947 was the period in which the game was originally intended to take place).
This invasion site seems to suffer from an alert issue when Crypto is in his flying saucer. Indeed, once in control of the UFO, the alert rarely exceeds level 1. However, during on-foot gameplay, the alert system reacts normally.
Some homeless urban crazies on the city streets can provide between 75 and 200 DNA samples when their brain is extracted, making Union Town a particularly profitable DNA harvesting area.
How curious! I was tracking General Armquist in hopes of locating a his secret base. But instead he led us to what appears to be the seat of all human power. Here we are Crypto! Capitol City! The biggest human hive we fell upon so far and one of the country's main strategic epicenters. Its straight avenues, lined with monumental buildings, resonate daily with the hurried steps of government officials, military personnel, and senators who shape the nation's future.
A vast federal metropolis and symbol of American power, Capitol City boasts colossal buildings, centuries-old institutions and extensive green spaces. Its urban landscape is relatively open, thanks to wide avenues that frame the space and its numerous parks and gardens. Businesses, government buildings and especially monuments occupy a significant portion of the city compared to residential areas. Temples, memorials, and impressive monuments glorifying humanity are scattered throughout the area. At the center of this human hive stands the unmistakable United States Capitol Building, which gives its name to the city, seat of legislative power and the stage for decisions concerning these primitive monkeys' future.
Even if the city is dedicated in large part to the memory of America's past great leaders, it also remains a vibrant bustling metropolis. The nation capitol is the heart around which revolves the politcal life of the United States, its grand institutional buildings towering the Capitol City skyline like temples teeming with bureaucrats engaged in pointless tasks. The streets are full of civilians and federal employees, plenty enough to keep the Concentration Meter full. However, every good thing has its downside: the presence of Majestic agents, swarming like flies, could potentially jeopardizing any sort of infiltration attempt.
But for the past few months, an unusual tension has been palpable. Witnesses report highly unusual military movements and strange installations around certain government buildings. The authorities refer to them as mere "security drills", and these paranoid, primitive humans, brainwashed by television and so terrified by the prospect of a potential communist invasion, believe them blindly. Under the Majestic's influence, the city itself seems to have turned into an ultra-militarized bastion. Tesla coils have sprouted up all over the city to bolster air defenses, Psi Mutants are also walking in the streets and G-Men have reportedly escorted scientists to makeshift laboratories in the city's underground via elevators concealed within the flowerbeds of public parks.
Capitol City is steeped in a strange atmosphere, teetering between bureaucratic routine and widespread paranoia. Residents continue to go to work, tourists still visit the historical monuments, but this pervasive, anxiety-inducing fear keeps everyone on edge, scanning the skies as if an invisible threat looms over this supposedly "defenseless" city. Speaking of defense, the Department of Defense headquarters, the Octagon, located on the outskirts of the city but still an integral part of it, is connected to the metropolis by the Memorial Bridge spanning the Potomac River. It goes without saying that the entire area is, of course, ultra-secure, with all personnel and equipment provided by the military and Majestic. The austere location has no intention of attracting tourists, but rather of taking down Furons.
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| 38°53′42″N 77°02′12″W | |
| Country | United States |
| State | Capitol City |
| County | None (Independent city) |
| Government Type | Mayor-council |
| Newspaper | The Capitol Post |
| Languages | American & Irish English |
| Named after | Washington, D.C. |
| Nicknames | The Capital |
| MISSIONS | |
| Main | "Mr. Crypto Goes To Capitol City" |
| "The Lone Gunman" | |
| "The Furon Filibuster" | |
| "Shocking Developments" | |
| "Attack Of The 50-Ft President!" | |
| CHALLENGES | Capitol Carnage |
| Capitol Tour | |
| Monument Mayhem | |
| Taxi Hunter | |
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Capitol Building Landmark Another white building consisting of a giant dome and two wings, the Capitol serves as the seat of Congress, the nation's legislative branch. Facing the Washington Monument, the building is located at the end of Capitol City's central axis. The plaza, teeming with G-Men and Psi Mutants who constantly monitor the perimeter, is the setting for speeches by President Huffman or senators rushing into the building to vote. |
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White House Landmark Dwelling place of the nation chief executive, President Huffman, this big white building stands as a symbol of freedom and dignity for these puny humans. It's no surprise that the building is heavily guarded by Majestic, several Power-Suit Soldiers, and two Tesla coils in front of each side of the building. The White House is also Robo-Prez's last stronghold. |
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Octagon Landmark Department of Defense and Armquist's headquarters! Built of reinforced concrete, this four-story stronghold is the largest administrative building in the U.S. Named after its octagonal shape and surrounded by barbed wire, army defense equipment and Majestic weaponry, this ultra-secure complex is teeming with scientists, military forces and black suits. The latter, wielding increasing influence, have begun to take over the site and launch a vast restructuring project. Several wings of the Octagon have been demolished so far. Despite the demolition, it remains active, housing a target-shooting training camp, a helipad, and secret underground elevator bunkers where vehicles and crates of equipment are stored. |
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Jefferson Memorial Landmark Coolidge Memorial! Or is that the Rutherford B. Hayes Monument? Oh, I should have kept a hold on that tourist map! Wait… This large rotunda is dedicated to the third American president and author of that important old paper. The open-air, white-columned structure houses a completely uninteresting empty space. Shouldn't there be a statue or something? |
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Lincoln Memorial Landmark The white building! No, the OTHER white building! So many white buildings in this human hive! You know, the one with the statue of the tall ugly guy with the beard, he's, like, Amish or something… |
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Washington Monument Landmark A white, obelisk-shaped tower and the tallest memorial in all of Capitol City, it pays homage to the first president of the United States. How curious and fascinating to see how these humans always find creative ways to compensate for something regarding their virility! |
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Business District Landmark This is where we first landed! A bustling, ever-evolving neighborhood, dotted with immense skyscrapers scattered across the streets, high-end shops such as Finklestein's Consumer Goods, and hotels catering to a large luxury clientele. Some older buildings have clearly been demolished to make way for more modern housing and new parking lots. |
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Residential Area Landmark This more modest neighborhood is characterized by smaller buildings, a far cry from the skyscrapers of the business district. Composed primarily of apartment buildings, it also houses a few department stores catering to a less affluent clientele, as well as numerous restaurants and cafes. Here, too, entire blocks of Victorian buildings have been demolished to make way for the rapid development of modern construction. |
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National Statistic Reserve Landmark Reinforcing the unnecessary institutional order under the pretext of preventing the entire country from descending into chaos, this administrative building in Capitol City possesses an architecture typical of all federal buildings in the country. Its entrance courtyard features the statue of the Horse-Man, similar copies of which can be seen throughout the metropolis and decorating its green squares. |
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Unreserve Bank Landmark This financial building, whose importance these foolish humans revere, is useless to the Furon Empire, which doesn't chase after money but seeks DNA. The state coffers appear empty, as the building's name suggests, rendering it pointless and ineffective. Just another human construction, utterly useless. |
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Department of Immigration Landmark This city is dotted with institutional buildings of varying importance. Clearly terrified by the fear of being invaded by foreigners, they built this office handling immigration applications, naturalization, and the establishment of policies related to immigration services. |
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Walfords Landmark Located on the ground floor of a modest building far from the luxury standards of its rival chain Finklestein's, the Walfords Department Store chain has spread to the four corners of the city's residential area, offering a wide assortment of merchandise displayed in different areas; each area ("department") specializing in a product category. |
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Harry's Seafood Restaurant Landmark A neon sign depicting a stylized, electric blue fish wearing a top hat draws attention to the building, which plays up its slightly kitschy charm. A typical American seafood restaurant, it also serves soft drinks and cigars, and alcohol must be consumed in moderation, as reminded by the hand-crafted wooden vintage-style signs affixed to the brick wall. |
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Francois Apartments Landmark Large buildings of about ten stories, this apartment chain has spread throughout the city to attract a clearly affluent clientele. Located in the city's upscale district, the buildings are generally situated near major department stores and the Capitol City institutional buildings, offering breathtaking views of the city skyline and its major monuments. It also offers steam-heated rooms for men. |
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Finklestein's Landmark This large consumer goods store "For the man that knows!" is the biggest in Capitol City. Housed in a tall, multi-story building, its storefront boasts that it sells just about anything for everyone, as seen on its right side: "liquor, guns, magazines, cigars"; and on its left: "girls, monkeys, cigars & more". The large Finklestein's windows display fashionable evening wear, jewelry, and also various paintings for art collectors. |
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Memorial Bridge Landmark These stupid humans and their explosive vehicles, clearly afraid of water, built this bridge to connect Capitol City to the other side of the county. Supporting a road used by numerous cars, it spans the Potomac River and leads straight into the heart of the nation's defenses; needless to say, it's best not to go there without first assuming the identity of one of these stupid primates. |
Landing Zone
Landing Zone
Landing Zone
Landing Zone
Landing Zone
Landing Zone
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Monument Mayhem Challenge
The humans like to build stone monuments |
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Capitol Carnage Challenge
So many humans, so little time! Time to |
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Capitol Tour Challenge
Time to stretch your legs. Er, jetpack |
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Taxi Hunter Challenge
Those yellow taxi cabs prowl the streets |
Capitol City is an obvious reference to Washington, D.C., the capital of the United States, given that the two cities share a nearly identical urban layout and possess the same monuments. Although it is the most urbanized city in the game, due to technical limitations and performance concerns, Capitol City is a condensed version of Washington; distances are shortened and some monuments have been reduced in size. Pandemic chose to limit itself to the city's most well-known monuments, hence the absence of certain other landmarks, in order to avoid too many unique 3D models. Most of the administrative buildings are clones or use the model of Rockwell City Hall.
From the very beginning of development in 2003, the game was intended to have only one map: a giant city and Crypto's sole playground. Named Bay City, it embodied all the stereotypes of a typical American city from the 1940s and 50s, divided into zones such as the industrial area, the residential district, the port, the beach, and the city center. The city's appearance, with its skyscrapers, already evoked the highly urbanized section of Capitol City. Later, for performance reasons, it was decided to divide the game into several invasion sites, the number of which also changed throughout development.
During the game's presentation at E3-2004, Pandemic team cobbled together a pre-release version of Capitol City, combining a highly urbanized area with the Capitol Building facing several buildings and skyscrapers, and a square with a gazebo. This version of the city was simply a preview of what the Invasion Site would look like and was never intended to be in the final game. The infiltration mission that took place there was exclusive to this build and has no equivalent in the final game.
The same year, after E3-2004, the true build of Capitol City had already taken shape, and it already featured the urban layout that the city would have in the final game. A notable change was that, facing the Capitol, the city was urbanized on the left side (as in the final game) but also on the right side, with many buildings and skyscrapers. For performance reasons, these buildings were removed, and some details, such as the ventilation / elevator systems on the roofs of some skyscrapers, were also removed. Small sailboats were also placed along the banks of the Potomak River; these were not included in the final version of the game.
By choosing to parody Washington, D.C., Pandemic references the countless science fiction films set in the famous capital, such as "The Day the Earth Stood Still", "Earth vs. the Flying Saucers", "Independence Day", or "Mars Attacks!". This reflects the self-absorption of certain American productions of the time, where it seemed as if every alien decided to land in Washington. The first mission in the city even parodies "Mr. Smith Goes to Washington".
The Unreserve Bank is a blatant parody of the Federal Reserve Bank headquartered at the Eccles Building in Washington, D.C. Like so many other administrative buildings in the area, they are simply clones, boasting the typical architecture of American federal buildings with their white facades, columns, and grand entrances, whose names are cleverly parodies. The district mocks American institutions, complementing the political and economic satire so prevalent in the game.
As for the Octagon, an obvious parody of the Pentagon, headquarters of the United States Department of Defense, it is depicted as half-destroyed, with only five sides remaining. It is, therefore, in a way, a Pentagon. This partial destruction could also be a reference to the facade ravaged during the September 11 attacks, just two years before the game's development began and still quite fresh in collective memory.
Main Story
All About Furons
A Clone Story
Missions
Those Humans never cease to amaze me, in the worst possible way!
By sheer chance, or rather thanks to an infiltration I orchestrated,
we managed to get our hands on some of their secret files, revealing
our existence and how they try to glimpse fragments of our society.
Their naivety is amusing, but it seems Majestic has been observing us
closely enough to glean such information!
The Furon's planet Gorta orbits around the larger of the binary stars in the Proxima Centauri system. Gorta is faintly visible from Earth. It is smaller and cooler than Earth and its gravity is lower. The jetpack was developed for Furon conquests on planets with a higher gravity than Gorta. Furons commonly refer to Gorta as "homeworld".
[Proxima Centauri / Alpha Centauri C is the closest planetary system to the solar system within the Milky Way. It is located 4,244 light- years from the Sun (and therefore from Earth) in the constellation Centaurus. It is one of the three components that form the Alpha Centauri system, along with the central pair Alpha Centauri A and B]
Furons don't need sleep. Their planet is also never truly dark as it is orbited by 2 large moons and is weakly lit by a nearby nebula. Furons see the Human's need for sleep as a weakness they can exploit. One great benefit of this is the absence of breakfast television on Gorta.
Furons themselves are small, frail creatures. After studies of photographs and biological samples it turns out that the Furons are very close to the image of the little Greys that popular culture has gradually appropriated over the years. They are hairless, grayish-blue humanoids with large (sometimes black, sometimes red) almond- shaped eyes and a bald head.
These creatures have cavities in the sides of their skulls that pulse with energy, apparently the source of their mental abilities. To compensate for the great vulnerability of their puny little bodies, they have developed high-tech suits equipped with energy-shield technology.
Furons have only four fingers on each hand.
As a result their number system is base 8,
instead of our base 10.
This gave them an early leap in adopting
binary mathematics and understanding
computer systems still comes more naturally
to the Furons.
Furon mind power is directly proportional to the size of the brains -
meaning that a large head is a very prized attribute in Furon culture.
Status amongst the Furons is measured in large part by the number of times
one has been cloned. The fewer times a Furon is cloned, the more they are
seen as an elder. This has made the 'younger' Furons who have high clone
numbers into something of a clique. They are the biggest risk takers amongst
the Furons, and see themselves as better than the stodgy elder Furons.
[Our scientists once put forward the groundbreaking hypothesis that these were space squids that had concealed their tentacles inside a humanoid bipedal suit to ensure greater mobility during invasions of other worlds. However, a thorough study of the specimens has refuted this hypothesis.]
All Furons have the same size feet. Shoes theft is therefore very common as is the purchase of shoe deodorizers.
Furons are tone deaf- they have no appreciation or understanding of music. It is suspected that some of their species have infiltrated our recording industry, acting to promote boy bands and teen starlets.
Furon Entertainment is very different to what we are used to because of their ability to see into other's minds.
Comedians no longer exist, because everyone paying attention already knows the punch-line, making hecklers particularly effective.
Movies do not have the same appeal in their culture, as so much of Furon communication is unspoken that a simple image is unconvincing. The simpler movie characters are therefore the most appealing in movies; and as a result action movies and their actors are hugely successful.
By some strange quirk of fate, all Furon names translate as scientific names for rather nasty diseases. Top Majestic linguists have been studying this phenomenon but can find no explanation.
The worst gesture one Furon can make is to wave to another Furon. In Furon history there was a dictator who would cut off the fingers of people who had dared oppose him. Just before his downfall, many captured Furons were freed before they had been harmed. As they ran away they raised their hands to him to show their fingers were still there.
Furon politicians have no choice but to be honest as the voters know what they are thinking all of the time.
Early attempts to infiltrate Human governments were dismal failures.
Furons see physical activity as beneath them generally, preferring to use Psychokinesis for anything where Humans would exert muscular effort.
A favourite Furon pastime is klarping. Klarping is sneaking up behind someone and tapping them on one shoulder while standing behind the other. The most successful Klarp - of course - is one where the Furon looks the wrong way.
One benefit of being a clone is that you already have a wardrobe that you think is pretty cool. A common prank is to slip female Furon attire in amongst the newly appeared clone's clothing. Close friends then express no surprise when he broaches the subject, rather pointing out how short he really is now that he's not in heels.
It seems that the surviving members of the highest court ruled that a clone was in fact an extension of the original Furon's life and not a new one. This means that honouring 'lifetime guarantees' now consumes industry output. In a similar way no-one has since been able to collect on their life insurance, but this hasn't benefited anyone as no-one's DNA in that industry's was considered important enough to keep anyway.
One suggested reason for the declining reproduction of the Furon was their unfortunate ability to read minds. Female Furons would of course know whenever their partner's minds wandered to another or thought that their new outfit really did make their bottom look big.
Now then, I know what you're thinking. Yes, yes, random gratuities,
electrocution, evisceration of bovoids and humans is all good fun,
Pox.
But what's the point? What can I, a lowly novice, do to help
bring about the destruction of Earth and the inevitable reign of the
Furon Empire?
I will indulge you with a bit of background
information... just this once.
It was in the earliest days of the Empire we realized out brilliant, indomitable
species was doomed. Eons of waging war on inferior races with unregulated
atomic weaponry had mutated our genes. As such, we could not propagate due
to our complete and utter lack of genitalia.
We had conquered the galaxy, but at a terrible price.
Fortunately, a Furon ship happened upon Earth on its way back from destroying
the Martians. Human society was young and... nubile.
Sailors on a foreign planet, letting off steam, one thing led to another…
Long story short, I needn't go into the messy details but, needless to say,
every human being alive today has, buried deep in his genetic code, a strand of
Furon DNA. Over the Eons, we've learned to clone ourselves, but with each
iteration the information has degraded and the results are increasingly
unpredictable. However, the Furon genes found in humanity's DNA are ancient
and uncorrupted, representing the future of the Furon race.
If only we can get at them.
So how can you aid the furon cause?
This is where you come in, Crypto. We are sending you to Earth to bring back
our fresh DNA found deep inside the human brain stems. We don't care if you
have to sacrifice the entire human race to do so - in fact we prefer it!
Since your brother, Cryptosporidium-136, disappeared during a similar mission,
it is now up to you to infiltrate the pathetic human society and get that DNA.
When you kill a human use your “Brain Extract” mental ability long enough and the brainstem will explode from the human's body. You can consume the brainstem and collect the Furon DNA.
the Empire is reinvigorated with fresh genetic building blocks and a grateful Furon Emperor salutes you for helping us to DESTROY ALL HUMANS!
The clock is ticking on our invasion window and I don't have time to
handhold you through this.
However, I will accompany you in the
Mothership and make sure you have the means to fulfill your mission,
but our fate rests squarely on your head.
Don't let us down!












STORY SCRIPT
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STORY TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Turnipseed Farm |
| Approach: | Fon foot / in UFO |
| Unlock: | Zap-O-Matic / Anal Probe |
| Rewards: | 250 Furon DNA |
| MISSION GOALS | |
| 1 - Enter the cow paddock. | |
| 2 - Read a beast's thoughts! Use the Cortex Scan on it! | |
| 3 - Use PK to mutilate the creatures. | |
| 4 - Kill the human farmer! | |
| 5 - Extract and collect the Brain Stem from the farmer! | |
| 6 - Kill the farmhands! | |
| 7 - Vaporize the inquisitive authorities! | |
| 8 - Enter the saucer. | |
| 9 - Destroy the human dwellings. | |
| 10 - Annihilate the military threat! | |
MISSION SCRIPT
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MISSION TRIVIA
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| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Rockwell |
| Approach: | on foot / in UFO |
| Unlock: | Weapon / PK upgrades |
| Rewards: | None |
| MISSION GOALS | |
| 1 - Enter the fair. | |
| 2 - Scan humans to find a test subject. | |
| 3 - Get Miss Rockwell back to the ship for probing! | |
| 4 - Walk toward the saucer to start the probing. | |
| 5 - Destroy the fair! | |
MISSION SCRIPT
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MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Rockwell |
| Approach: | on foot |
| Unlock: | Death Ray upgrade |
| Rewards: | 500 DNA |
| MISSION GOALS | |
| 1 - Scan a radioactive cow | |
| 2 - Kill the scientists. | |
| 3 - Holobob the mayor. | |
MISSION SCRIPT
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MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Santa Modesta |
| Approach: | on foot |
| Unlock: | Disintegrator Ray |
| Rewards: | Psychokinesis upgrade 1 |
| MISSION GOALS | |
| 1 - Find the mayor. | |
| 2 - Scan the mayor. | |
| 3 - Clear the pool party area of humans. | |
| 4 - Reduce the Santa Modesta police force to half strength | |
MISSION SCRIPT
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MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Santa Modesta |
| Approach: | on foot |
| Unlock: | Disintegrator Ray upgrade 1 |
| Rewards: | None |
| MISSION GOALS | |
| 1 - Destroy the Majestic car | |
| 2 - Collect the discarded briefcase and retrieve it from the Majestic agents before they reach the TV station | |
| 3 - Scan “Sleepy Ernst” at the TV station | |
| 4 - Destroy Sleepy Ernst | |
| 5 - Destroy Sleepy Ernst’s car | |
| 6 - Go to the human dwelling | |
| 7 - Use PK to bend all of the antennas within the time limit | |
MISSION SCRIPT
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MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Santa Modesta |
| Approach: | on foot |
| Unlock: | Next Mission |
| Rewards: | None |
| MISSION GOALS | |
| 1 - Collect the overloaded brain stems and fresh DNA | |
MISSION SCRIPT
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MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Santa Modesta |
| Approach: | on foot / in the air |
| Unlock: | Next Mission |
| Rewards: | Zap-O-Matic upgrade 2 |
| MISSION GOALS | |
| 1 - Retrieve information from the scientists | |
| 2 - Destroy the Majestic operated Diner Diner. | |
| 3 - Destroy the majestic convoy and the army patrol. | |
| 4 - Catch a G-Man and take him to the landing zone for interrogation. | |
MISSION SCRIPT
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MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Rockwell |
| Approach: | on foot |
| Unlock: | Next Mission / Deathray upgrade 2 |
| Rewards: | Plan 9 From Outer Space clip |
| MISSION GOALS | |
| 1 - Go to the drive-in. | |
| 2 - Kill any enemies at the drive-in. | |
| 3 - Get the Furon Film patrol. | |
| 4 - Play the Furon Film. | |
| 5 - Defend the projector. | |
MISSION SCRIPT
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MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Santa Modesta |
| Approach: | on foot / in the air |
| Unlock: | Ion Detonator / Sonic Boom |
| Rewards: | none |
| MISSION GOALS | |
| 1 - Destroy vehicles. | |
| 2 - Cause $20,000 worth of damage to the Majestic Organization. | |
| 3 - Investigate the motel area. | |
| 4 - Destroy the Majestic base. | |
MISSION SCRIPT
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MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Santa Modesta |
| Approach: | on foot |
| Unlock: | Next Mission |
| Rewards: | Sonic Boom upgrade 1 |
| MISSION GOALS | |
| 1 - Find Bert Whither! | |
| 2 - Take Bert Whither to the saucer! | |
MISSION SCRIPT
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MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Santa Modesta |
| Approach: | on foot / in the air |
| Unlock: | Next Mission |
| Rewards: | 1500 DNA / Ion Detonator Radius upgrade 1 |
| MISSION GOALS | |
| 1 - Defend SMCBS station and towers. | |
MISSION SCRIPT
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MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Area 42 |
| Approach: | on foot |
| Unlock: | Next Mission |
| Rewards: | Psychokinesis upgrade 2 |
| MISSION GOALS | |
| 1 - Inspect the Radioactive Area. | |
| 2 - Recover Furon Technology. | |
| 3 - Locate Crypto-136. | |
| 4 - Rescue Crypto-136. | |
| 5 - Destroy all Furon remains. | |
| 6 - Collect Data Tape. | |
| 7 - Return to the saucer. | |
MISSION SCRIPT
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MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Area 42 |
| Approach: | on foot / in the air |
| Unlock: | Next Mission |
| Rewards: | Disintegrator Ray upgrade 2 |
| MISSION GOALS | |
| 1 - Enter the Majestic Lab. | |
| 2 - Destroy the PSI Mutants. | |
| 3 - Destroy Research Data. | |
| 4 - Destroy the Tesla Coils. | |
| 5 - Return to the saucer. | |
| 6 - Destroy the Majestic Base. | |
MISSION SCRIPT
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MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Area 42 |
| Approach: | on foot |
| Unlock: | Next Mission |
| Rewards: | Sonic Boom upgrade 2 |
| MISSION GOALS | |
| 1 - Go to the Atomic Testing Site. | |
| 2 - Hypnotize the driver. | |
| 3 - Escort the truck. | |
| 4 - Escape the blast radius. | |
MISSION SCRIPT
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MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Santa Modesta |
| Approach: | in the air |
| Unlock: | Quantum Deconstructor |
| Rewards: | 2500 DNA |
| MISSION GOALS | |
| 1 - Destroy Santa Modesta | |
MISSION SCRIPT
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MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Union Town |
| Approach: | on foot / in the air |
| Unlock: | Next Mission / Quantum Deconstructor upgrade 1 |
| Rewards: | Furon Down opening movie |
| MISSION GOALS | |
| 1 - Escape the humans. | |
| 2 - Retrieve Crypto’s gun. | |
| 3 - Retrieve the Power Cell. | |
| 4 - Scan workers to locate the saucer. | |
| 5 - Talk to the barge driver. | |
| 6 - Find the saucer. | |
| 7 - Free the saucer. | |
| 8 - Retrieve the Jetpack. | |
| 9 - Return to the saucer. | |
| 10 - Destroy the island base. | |
MISSION SCRIPT
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MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Capitol City |
| Approach: | on foot |
| Unlock: | Next Mission |
| Rewards: | Ion Detonator upgrade 2 |
| MISSION GOALS | |
| 1 - Go to the White House’s front gate. | |
| 2 - Scan the scientist near the White House. | |
| 3 - Follow this human: He said something about Armquist. | |
| 4 - Infiltrate Armquist’s Headquarters! | |
| 5 - Find Armquist. | |
| 6 - Stop the humans stealing the saucer. | |
| 7 - Get the saucer away from this landing zone. | |
MISSION SCRIPT
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MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Union Town |
| Approach: | on foot |
| Unlock: | Next Mission |
| Rewards: | Psychokinesis upgrade 3 |
| MISSION GOALS | |
| 1 - Follow Armquist to the meeting. | |
| 2 - Hypnotize the Navy warlord and make him sleep – don’t kill him! | |
| 3 - Holobob the Navy warlord – don’t kill him! | |
| 4 - Enter the meeting area disguise as the warlord – don't kill him! | |
| 5 - Destroy Armquist. | |
MISSION SCRIPT
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MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Capitol City |
| Approach: | on foot |
| Unlock: | Next Mission |
| Rewards: | Zap-O-Matic upgrade 3 |
| MISSION GOALS | |
| 1 - Check for black vehicles outside the White House. | |
| 2 - Follow the Presidential motorcade to the press conference. | |
| 3 - Destroy the humans! | |
| 4 - Find and assassinate the President. | |
| 5 - Stop the Majestic agents destroying the saucer. | |
MISSION SCRIPT
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MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Capitol City |
| Approach: | on foot |
| Unlock: | Next Mission |
| Rewards: | Disintegrator Ray triple shot of love for only 2000 DNA! |
| MISSION GOALS | |
| 1 - Eliminate all senators approaching the Capitol Building. | |
| 2 - Stop the Senators using the side entrance. | |
| 3 - Stop the Senators using the front entrance. | |
MISSION SCRIPT
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MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Capitol City |
| Approach: | on foot |
| Unlock: | Next Mission |
| Rewards: | Ion detonator upgrade 3 / Quantum Deconstructor update 2 |
| MISSION GOALS | |
| 1 - Destroy all Tesla Coils. | |
| 2 - Eliminate the scientists as well as Tesla Coils. | |
MISSION SCRIPT
MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Capitol City |
| Approach: | on foot / in the air |
| Unlock: |
Outro Movie & Animatic Teenagers from Outer Space Developer Darwinism 3 Booth footage Goofy Screenshots & VO Crypto, phone home! |
| Rewards: | Furon DNA |
| MISSION GOALS | |
| 1 - Go to the Captiol building. | |
| 2 - Get intro the saucer! | |
| 3 - Destroy Roboprez! | |
| 4 - Land at the Octagon. | |
| 5 - Take out Silhouette! | |
MISSION SCRIPT
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MISSION TRIVIA
STORY SCRIPT
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STORY TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Santa Modesta |
| Approach: | on foot |
| Unlock: | Next Mission |
| Rewards: | none |
| MISSION GOALS | |
| 1 - Destroy the barbecue. | |
| 2 - Destroy the cylinders. | |
| 3 - Go to the Gas Station. | |
| 4 - PK the gas cylinders into the large fuel tank. | |
| 5 - TDestroy the police. | |
MISSION SCRIPT
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MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Santa Modesta |
| Approach: | on foot |
| Unlock: | Next Mission |
| Rewards: | none |
| MISSION GOALS | |
| 1 - Destroy the EMP mines. | |
MISSION SCRIPT
MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Santa Modesta |
| Approach: | on foot |
| Unlock: | Ion Detonator |
| Rewards: | none |
| MISSION GOALS | |
| 1 - Go to the alley. | |
| 2 - Destroy the cars in the alley. | |
| 3 - Destroy the Majestic. | |
MISSION SCRIPT
MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Area 42 |
| Approach: | on foot |
| Unlock: | Next Mission |
| Rewards: | none |
| MISSION GOALS | |
| 1 - Enter the base undetected. | |
| 2 - Scan officers. | |
| 3 - Reach the rooftop undetected. | |
| 4 - Scan General Higgs. | |
| 5 - Kill scientists in charge of the project. | |
| 6 - Destroy military assets. | |
| 7 - Enter the hangar. | |
| 8 - Sabotage the X-13 project. | |
MISSION SCRIPT
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MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Capitol City |
| Approach: | on foot |
| Unlock: | Next Mission |
| Rewards: | none |
| MISSION GOALS | |
| 1 - Disguise yourself and investigate the White House. | |
| 2 - Scan the Scientists near the White House. | |
| 3 - Follow this human – he mentioned something about Armquist!? | |
| 4 - Scan & Impersonate the Scientist to infiltrate Armquist’s HQ. | |
| 5 - Kill the Scientist. | |
| 6 - Now bluff your way into the Octagon. | |
| 7 - Discard your disguise & return to Mothership. | |
| 8 - Stop the humans steeling your saucer!. | |
MISSION SCRIPT
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MISSION TRIVIA
| |
| MISSION DETAILS | |
| Location: | United States (Earth) |
| Invasion Site: | Rockwell |
| Approach: | in the air |
| Unlock: | Sonic Boom |
| Rewards: | Unknown |
| MISSION GOALS | |
| 1 - Destroy Rockwell | |
MISSION SCRIPT
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MISSION TRIVIA





























